mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 09:34:16 +00:00
73aed239c3
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count * Remove unused program
476 lines
17 KiB
C#
476 lines
17 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
static class TextureCopy
|
|
{
|
|
public static void Blit(
|
|
Vk api,
|
|
CommandBuffer commandBuffer,
|
|
Image srcImage,
|
|
Image dstImage,
|
|
TextureCreateInfo srcInfo,
|
|
TextureCreateInfo dstInfo,
|
|
Extents2D srcRegion,
|
|
Extents2D dstRegion,
|
|
int srcLayer,
|
|
int dstLayer,
|
|
int srcLevel,
|
|
int dstLevel,
|
|
int layers,
|
|
int levels,
|
|
bool linearFilter,
|
|
ImageAspectFlags srcAspectFlags = 0,
|
|
ImageAspectFlags dstAspectFlags = 0)
|
|
{
|
|
static (Offset3D, Offset3D) ExtentsToOffset3D(Extents2D extents, int width, int height, int level)
|
|
{
|
|
static int Clamp(int value, int max)
|
|
{
|
|
return Math.Clamp(value, 0, max);
|
|
}
|
|
|
|
var xy1 = new Offset3D(Clamp(extents.X1, width) >> level, Clamp(extents.Y1, height) >> level, 0);
|
|
var xy2 = new Offset3D(Clamp(extents.X2, width) >> level, Clamp(extents.Y2, height) >> level, 1);
|
|
|
|
return (xy1, xy2);
|
|
}
|
|
|
|
if (srcAspectFlags == 0)
|
|
{
|
|
srcAspectFlags = srcInfo.Format.ConvertAspectFlags();
|
|
}
|
|
|
|
if (dstAspectFlags == 0)
|
|
{
|
|
dstAspectFlags = dstInfo.Format.ConvertAspectFlags();
|
|
}
|
|
|
|
var srcOffsets = new ImageBlit.SrcOffsetsBuffer();
|
|
var dstOffsets = new ImageBlit.DstOffsetsBuffer();
|
|
|
|
var filter = linearFilter && !dstInfo.Format.IsDepthOrStencil() ? Filter.Linear : Filter.Nearest;
|
|
|
|
TextureView.InsertImageBarrier(
|
|
api,
|
|
commandBuffer,
|
|
srcImage,
|
|
TextureStorage.DefaultAccessMask,
|
|
AccessFlags.TransferReadBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
PipelineStageFlags.TransferBit,
|
|
srcAspectFlags,
|
|
srcLayer,
|
|
srcLevel,
|
|
layers,
|
|
levels);
|
|
|
|
uint copySrcLevel = (uint)srcLevel;
|
|
uint copyDstLevel = (uint)dstLevel;
|
|
|
|
for (int level = 0; level < levels; level++)
|
|
{
|
|
var srcSl = new ImageSubresourceLayers(srcAspectFlags, copySrcLevel, (uint)srcLayer, (uint)layers);
|
|
var dstSl = new ImageSubresourceLayers(dstAspectFlags, copyDstLevel, (uint)dstLayer, (uint)layers);
|
|
|
|
(srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level);
|
|
(dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level);
|
|
|
|
var region = new ImageBlit()
|
|
{
|
|
SrcSubresource = srcSl,
|
|
SrcOffsets = srcOffsets,
|
|
DstSubresource = dstSl,
|
|
DstOffsets = dstOffsets
|
|
};
|
|
|
|
api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter);
|
|
|
|
copySrcLevel++;
|
|
copyDstLevel++;
|
|
|
|
if (srcInfo.Target == Target.Texture3D || dstInfo.Target == Target.Texture3D)
|
|
{
|
|
layers = Math.Max(1, layers >> 1);
|
|
}
|
|
}
|
|
|
|
TextureView.InsertImageBarrier(
|
|
api,
|
|
commandBuffer,
|
|
dstImage,
|
|
AccessFlags.TransferWriteBit,
|
|
TextureStorage.DefaultAccessMask,
|
|
PipelineStageFlags.TransferBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
dstAspectFlags,
|
|
dstLayer,
|
|
dstLevel,
|
|
layers,
|
|
levels);
|
|
}
|
|
|
|
public static void Copy(
|
|
Vk api,
|
|
CommandBuffer commandBuffer,
|
|
Image srcImage,
|
|
Image dstImage,
|
|
TextureCreateInfo srcInfo,
|
|
TextureCreateInfo dstInfo,
|
|
int srcViewLayer,
|
|
int dstViewLayer,
|
|
int srcViewLevel,
|
|
int dstViewLevel,
|
|
int srcLayer,
|
|
int dstLayer,
|
|
int srcLevel,
|
|
int dstLevel)
|
|
{
|
|
int srcDepth = srcInfo.GetDepthOrLayers();
|
|
int srcLevels = srcInfo.Levels;
|
|
|
|
int dstDepth = dstInfo.GetDepthOrLayers();
|
|
int dstLevels = dstInfo.Levels;
|
|
|
|
if (dstInfo.Target == Target.Texture3D)
|
|
{
|
|
dstDepth = Math.Max(1, dstDepth >> dstLevel);
|
|
}
|
|
|
|
int depth = Math.Min(srcDepth, dstDepth);
|
|
int levels = Math.Min(srcLevels, dstLevels);
|
|
|
|
Copy(
|
|
api,
|
|
commandBuffer,
|
|
srcImage,
|
|
dstImage,
|
|
srcInfo,
|
|
dstInfo,
|
|
srcViewLayer,
|
|
dstViewLayer,
|
|
srcViewLevel,
|
|
dstViewLevel,
|
|
srcLayer,
|
|
dstLayer,
|
|
srcLevel,
|
|
dstLevel,
|
|
depth,
|
|
levels);
|
|
}
|
|
|
|
private static int ClampLevels(TextureCreateInfo info, int levels)
|
|
{
|
|
int width = info.Width;
|
|
int height = info.Height;
|
|
int depth = info.Target == Target.Texture3D ? info.Depth : 1;
|
|
|
|
int maxLevels = 1 + BitOperations.Log2((uint)Math.Max(Math.Max(width, height), depth));
|
|
|
|
if (levels > maxLevels)
|
|
{
|
|
levels = maxLevels;
|
|
}
|
|
|
|
return levels;
|
|
}
|
|
|
|
public static void Copy(
|
|
Vk api,
|
|
CommandBuffer commandBuffer,
|
|
Image srcImage,
|
|
Image dstImage,
|
|
TextureCreateInfo srcInfo,
|
|
TextureCreateInfo dstInfo,
|
|
int srcViewLayer,
|
|
int dstViewLayer,
|
|
int srcViewLevel,
|
|
int dstViewLevel,
|
|
int srcDepthOrLayer,
|
|
int dstDepthOrLayer,
|
|
int srcLevel,
|
|
int dstLevel,
|
|
int depthOrLayers,
|
|
int levels)
|
|
{
|
|
int srcZ;
|
|
int srcLayer;
|
|
int srcDepth;
|
|
int srcLayers;
|
|
|
|
if (srcInfo.Target == Target.Texture3D)
|
|
{
|
|
srcZ = srcDepthOrLayer;
|
|
srcLayer = 0;
|
|
srcDepth = depthOrLayers;
|
|
srcLayers = 1;
|
|
}
|
|
else
|
|
{
|
|
srcZ = 0;
|
|
srcLayer = srcDepthOrLayer;
|
|
srcDepth = 1;
|
|
srcLayers = depthOrLayers;
|
|
}
|
|
|
|
int dstZ;
|
|
int dstLayer;
|
|
int dstDepth;
|
|
int dstLayers;
|
|
|
|
if (dstInfo.Target == Target.Texture3D)
|
|
{
|
|
dstZ = dstDepthOrLayer;
|
|
dstLayer = 0;
|
|
dstDepth = depthOrLayers;
|
|
dstLayers = 1;
|
|
}
|
|
else
|
|
{
|
|
dstZ = 0;
|
|
dstLayer = dstDepthOrLayer;
|
|
dstDepth = 1;
|
|
dstLayers = depthOrLayers;
|
|
}
|
|
|
|
int srcWidth = srcInfo.Width;
|
|
int srcHeight = srcInfo.Height;
|
|
|
|
int dstWidth = dstInfo.Width;
|
|
int dstHeight = dstInfo.Height;
|
|
|
|
srcWidth = Math.Max(1, srcWidth >> srcLevel);
|
|
srcHeight = Math.Max(1, srcHeight >> srcLevel);
|
|
|
|
dstWidth = Math.Max(1, dstWidth >> dstLevel);
|
|
dstHeight = Math.Max(1, dstHeight >> dstLevel);
|
|
|
|
int blockWidth = 1;
|
|
int blockHeight = 1;
|
|
bool sizeInBlocks = false;
|
|
|
|
// When copying from a compressed to a non-compressed format,
|
|
// the non-compressed texture will have the size of the texture
|
|
// in blocks (not in texels), so we must adjust that size to
|
|
// match the size in texels of the compressed texture.
|
|
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
|
|
{
|
|
srcWidth *= dstInfo.BlockWidth;
|
|
srcHeight *= dstInfo.BlockHeight;
|
|
blockWidth = dstInfo.BlockWidth;
|
|
blockHeight = dstInfo.BlockHeight;
|
|
|
|
sizeInBlocks = true;
|
|
}
|
|
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
|
|
{
|
|
dstWidth *= srcInfo.BlockWidth;
|
|
dstHeight *= srcInfo.BlockHeight;
|
|
blockWidth = srcInfo.BlockWidth;
|
|
blockHeight = srcInfo.BlockHeight;
|
|
}
|
|
|
|
int width = Math.Min(srcWidth, dstWidth);
|
|
int height = Math.Min(srcHeight, dstHeight);
|
|
|
|
ImageAspectFlags srcAspect = srcInfo.Format.ConvertAspectFlags();
|
|
ImageAspectFlags dstAspect = dstInfo.Format.ConvertAspectFlags();
|
|
|
|
TextureView.InsertImageBarrier(
|
|
api,
|
|
commandBuffer,
|
|
srcImage,
|
|
TextureStorage.DefaultAccessMask,
|
|
AccessFlags.TransferReadBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
PipelineStageFlags.TransferBit,
|
|
srcAspect,
|
|
srcViewLayer + srcLayer,
|
|
srcViewLevel + srcLevel,
|
|
srcLayers,
|
|
levels);
|
|
|
|
for (int level = 0; level < levels; level++)
|
|
{
|
|
// Stop copy if we are already out of the levels range.
|
|
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var srcSl = new ImageSubresourceLayers(
|
|
srcAspect,
|
|
(uint)(srcViewLevel + srcLevel + level),
|
|
(uint)(srcViewLayer + srcLayer),
|
|
(uint)srcLayers);
|
|
|
|
var dstSl = new ImageSubresourceLayers(
|
|
dstAspect,
|
|
(uint)(dstViewLevel + dstLevel + level),
|
|
(uint)(dstViewLayer + dstLayer),
|
|
(uint)dstLayers);
|
|
|
|
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
|
|
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
|
|
|
|
var extent = new Extent3D((uint)copyWidth, (uint)copyHeight, (uint)srcDepth);
|
|
|
|
if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
|
|
{
|
|
var region = new ImageResolve(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent);
|
|
|
|
api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region);
|
|
}
|
|
else
|
|
{
|
|
var region = new ImageCopy(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent);
|
|
|
|
api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region);
|
|
}
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
|
|
if (srcInfo.Target == Target.Texture3D)
|
|
{
|
|
srcDepth = Math.Max(1, srcDepth >> 1);
|
|
}
|
|
}
|
|
|
|
TextureView.InsertImageBarrier(
|
|
api,
|
|
commandBuffer,
|
|
dstImage,
|
|
AccessFlags.TransferWriteBit,
|
|
TextureStorage.DefaultAccessMask,
|
|
PipelineStageFlags.TransferBit,
|
|
PipelineStageFlags.AllCommandsBit,
|
|
dstAspect,
|
|
dstViewLayer + dstLayer,
|
|
dstViewLevel + dstLevel,
|
|
dstLayers,
|
|
levels);
|
|
}
|
|
|
|
public unsafe static void ResolveDepthStencil(
|
|
VulkanRenderer gd,
|
|
Device device,
|
|
CommandBufferScoped cbs,
|
|
TextureView src,
|
|
TextureView dst)
|
|
{
|
|
var dsAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 0, ImageLayout.General);
|
|
var dsResolveAttachmentReference = new AttachmentReference2(StructureType.AttachmentReference2, null, 1, ImageLayout.General);
|
|
|
|
var subpassDsResolve = new SubpassDescriptionDepthStencilResolve()
|
|
{
|
|
SType = StructureType.SubpassDescriptionDepthStencilResolve,
|
|
PDepthStencilResolveAttachment = &dsResolveAttachmentReference,
|
|
DepthResolveMode = ResolveModeFlags.SampleZeroBit,
|
|
StencilResolveMode = ResolveModeFlags.SampleZeroBit
|
|
};
|
|
|
|
var subpass = new SubpassDescription2()
|
|
{
|
|
SType = StructureType.SubpassDescription2,
|
|
PipelineBindPoint = PipelineBindPoint.Graphics,
|
|
PDepthStencilAttachment = &dsAttachmentReference,
|
|
PNext = &subpassDsResolve
|
|
};
|
|
|
|
AttachmentDescription2[] attachmentDescs = new AttachmentDescription2[2];
|
|
|
|
attachmentDescs[0] = new AttachmentDescription2(
|
|
StructureType.AttachmentDescription2,
|
|
null,
|
|
0,
|
|
src.VkFormat,
|
|
TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)src.Info.Samples),
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
ImageLayout.General,
|
|
ImageLayout.General);
|
|
|
|
attachmentDescs[1] = new AttachmentDescription2(
|
|
StructureType.AttachmentDescription2,
|
|
null,
|
|
0,
|
|
dst.VkFormat,
|
|
TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)dst.Info.Samples),
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
AttachmentLoadOp.Load,
|
|
AttachmentStoreOp.Store,
|
|
ImageLayout.General,
|
|
ImageLayout.General);
|
|
|
|
var subpassDependency = PipelineConverter.CreateSubpassDependency2();
|
|
|
|
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
|
|
{
|
|
var renderPassCreateInfo = new RenderPassCreateInfo2()
|
|
{
|
|
SType = StructureType.RenderPassCreateInfo2,
|
|
PAttachments = pAttachmentDescs,
|
|
AttachmentCount = (uint)attachmentDescs.Length,
|
|
PSubpasses = &subpass,
|
|
SubpassCount = 1,
|
|
PDependencies = &subpassDependency,
|
|
DependencyCount = 1
|
|
};
|
|
|
|
gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
|
|
|
|
using var rp = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass));
|
|
|
|
ImageView* attachments = stackalloc ImageView[2];
|
|
|
|
var srcView = src.GetImageViewForAttachment();
|
|
var dstView = dst.GetImageViewForAttachment();
|
|
|
|
attachments[0] = srcView.Get(cbs).Value;
|
|
attachments[1] = dstView.Get(cbs).Value;
|
|
|
|
var framebufferCreateInfo = new FramebufferCreateInfo()
|
|
{
|
|
SType = StructureType.FramebufferCreateInfo,
|
|
RenderPass = rp.Get(cbs).Value,
|
|
AttachmentCount = 2,
|
|
PAttachments = attachments,
|
|
Width = (uint)src.Width,
|
|
Height = (uint)src.Height,
|
|
Layers = (uint)src.Layers
|
|
};
|
|
|
|
gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
|
|
using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, new[] { srcView, dstView });
|
|
|
|
var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height));
|
|
var clearValue = new ClearValue();
|
|
|
|
var renderPassBeginInfo = new RenderPassBeginInfo()
|
|
{
|
|
SType = StructureType.RenderPassBeginInfo,
|
|
RenderPass = rp.Get(cbs).Value,
|
|
Framebuffer = fb.Get(cbs).Value,
|
|
RenderArea = renderArea,
|
|
PClearValues = &clearValue,
|
|
ClearValueCount = 1
|
|
};
|
|
|
|
// The resolve operation happens at the end of the subpass, so let's just do a begin/end
|
|
// to resolve the depth-stencil texture.
|
|
// TODO: Do speculative resolve and part of the same render pass as the draw to avoid
|
|
// ending the current render pass?
|
|
gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
|
|
gd.Api.CmdEndRenderPass(cbs.CommandBuffer);
|
|
}
|
|
}
|
|
}
|
|
}
|