mirror of
https://github.com/Ryujinx/Ryujinx.git
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cbaa845f5d
* Include reference to start.sh to be bundled * Add start.sh * Fix silly mistake I made on windows-x64 * ... I cannot read properly * Make same changes for avalonia csproj * Remove notice from start.sh Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx/Ryujinx.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Update distribution/linux/start.sh Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update distribution/linux/start.sh Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.csproj * Update Ryujinx.Ava.csproj * Rename start.sh to Ryujinx.sh * Update Ryujinx.csproj * Update Ryujinx.Ava.csproj * Update Ryujinx.Ava.csproj * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Add `GDK_BACKEND` variable * Update Ryujinx.Ava.csproj * Update Program.cs * Update Program.cs * Update Ryujinx.sh * Update Program.cs * linux: Register mime types on launch * Add DOTNET_EnableAlternateStackCheck=1 to desktop file * linux: Add exclusion for RegisterMimeTypes for flathub builds * Update logo path * Cleanup Ryujinx.sh * Fix typo in ReleaseInformation * gha: Fix permissions for linux release binaries * ava: Rename output assembly to Ryujinx * Update mime database after installing new types Wait until logging is available before registering mime types * Copy mime types to output directory Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
666 lines
No EOL
27 KiB
C#
666 lines
No EOL
27 KiB
C#
using ARMeilleure.Translation;
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using CommandLine;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Headless.SDL2.OpenGL;
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using Ryujinx.Headless.SDL2.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using System.Threading;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless.SDL2
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{
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class Program
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{
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public static string Version { get; private set; }
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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private static AccountManager _accountManager;
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private static LibHacHorizonManager _libHacHorizonManager;
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private static UserChannelPersistence _userChannelPersistence;
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private static InputManager _inputManager;
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private static List<InputConfig> _inputConfiguration;
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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static void Main(string[] args)
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{
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Version = ReleaseInformation.GetVersion();
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Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
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AppDataManager.Initialize(null);
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
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_libHacHorizonManager.InitializeArpServer();
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_libHacHorizonManager.InitializeBcatServer();
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_libHacHorizonManager.InitializeSystemClients();
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
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_userChannelPersistence = new UserChannelPersistence();
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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AutoResetEvent invoked = new AutoResetEvent(false);
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// MacOS must perform SDL polls from the main thread.
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Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) =>
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{
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invoked.Reset();
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WindowBase.QueueMainThreadAction(() =>
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{
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action();
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invoked.Set();
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});
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invoked.WaitOne();
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};
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}
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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GraphicsConfig.EnableShaderCache = true;
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Parser.Default.ParseArguments<Options>(args)
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.WithParsed(options => Load(options))
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.WithNotParsed(errors => errors.Output());
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_inputManager.Dispose();
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (inputId == null)
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{
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if (index == PlayerIndex.Player1)
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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return null;
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}
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}
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IGamepad gamepad;
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bool isKeyboard = true;
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gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
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}
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}
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string gamepadName = gamepad.Name;
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gamepad.Dispose();
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InputConfig config;
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if (inputProfileName == null || inputProfileName.Equals("default"))
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{
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if (isKeyboard)
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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}
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};
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}
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else
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false
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}
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};
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}
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}
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else
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{
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string profileBasePath;
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if (isKeyboard)
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
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}
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else
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
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}
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string path = Path.Combine(profileBasePath, inputProfileName + ".json");
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if (!File.Exists(path))
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
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return null;
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}
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try
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{
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using (Stream stream = File.OpenRead(path))
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{
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config = JsonHelper.Deserialize<InputConfig>(stream);
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}
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}
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catch (JsonException)
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
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return null;
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}
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}
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config.Id = inputId;
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config.PlayerIndex = index;
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string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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}
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return config;
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}
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static void Load(Options option)
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{
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IGamepad gamepad;
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if (option.ListInputIds)
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{
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Logger.Info?.Print(LogClass.Application, "Input Ids:");
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foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
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{
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gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
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Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
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gamepad.Dispose();
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}
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foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(id);
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Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
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gamepad.Dispose();
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}
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return;
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}
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if (option.InputPath == null)
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{
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Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
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return;
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}
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_inputConfiguration = new List<InputConfig>();
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_enableKeyboard = (bool)option.EnableKeyboard;
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_enableMouse = (bool)option.EnableMouse;
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
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if (inputConfig != null)
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{
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_inputConfiguration.Add(inputConfig);
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}
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}
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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if (_inputConfiguration.Count == 0)
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{
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return;
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}
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// Setup logging level
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Logger.SetEnable(LogLevel.Debug, (bool)option.LoggingEnableDebug);
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Logger.SetEnable(LogLevel.Stub, (bool)option.LoggingEnableStub);
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Logger.SetEnable(LogLevel.Info, (bool)option.LoggingEnableInfo);
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Logger.SetEnable(LogLevel.Warning, (bool)option.LoggingEnableWarning);
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Logger.SetEnable(LogLevel.Error, (bool)option.LoggingEnableError);
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Logger.SetEnable(LogLevel.Trace, (bool)option.LoggingEnableTrace);
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Logger.SetEnable(LogLevel.Guest, (bool)option.LoggingEnableGuest);
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Logger.SetEnable(LogLevel.AccessLog, (bool)option.LoggingEnableFsAccessLog);
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if ((bool)option.EnableFileLog)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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}
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// Setup graphics configuration
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GraphicsConfig.EnableShaderCache = (bool)option.EnableShaderCache;
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GraphicsConfig.EnableTextureRecompression = (bool)option.EnableTextureRecompression;
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GraphicsConfig.ResScale = option.ResScale;
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GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
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GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
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while (true)
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{
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LoadApplication(option);
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if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
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{
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break;
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}
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_userChannelPersistence.ShouldRestart = false;
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}
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}
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private static void SetupProgressHandler()
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{
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if (_emulationContext.Application.DiskCacheLoadState != null)
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{
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_emulationContext.Application.DiskCacheLoadState.StateChanged -= ProgressHandler;
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_emulationContext.Application.DiskCacheLoadState.StateChanged += ProgressHandler;
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}
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_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
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_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
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}
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private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
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{
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string label;
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switch (state)
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{
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case LoadState ptcState:
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label = $"PTC : {current}/{total}";
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break;
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case ShaderCacheState shaderCacheState:
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label = $"Shaders : {current}/{total}";
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break;
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default:
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throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
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}
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Logger.Info?.Print(LogClass.Application, label);
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}
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private static WindowBase CreateWindow(Options options)
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{
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return options.GraphicsBackend == GraphicsBackend.Vulkan
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? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse)
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: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse);
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}
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private static IRenderer CreateRenderer(Options options, WindowBase window)
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{
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if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
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{
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string preferredGpuId = string.Empty;
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if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
|
|
{
|
|
string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
|
|
var devices = VulkanRenderer.GetPhysicalDevices();
|
|
|
|
foreach (var device in devices)
|
|
{
|
|
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
|
{
|
|
preferredGpuId = device.Id;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return new VulkanRenderer(
|
|
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
|
vulkanWindow.GetRequiredInstanceExtensions,
|
|
preferredGpuId);
|
|
}
|
|
else
|
|
{
|
|
return new OpenGLRenderer();
|
|
}
|
|
}
|
|
|
|
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
|
{
|
|
BackendThreading threadingMode = options.BackendThreading;
|
|
|
|
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
|
|
|
if (threadedGAL)
|
|
{
|
|
renderer = new ThreadedRenderer(renderer);
|
|
}
|
|
|
|
HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
|
|
_libHacHorizonManager,
|
|
_contentManager,
|
|
_accountManager,
|
|
_userChannelPersistence,
|
|
renderer,
|
|
new SDL2HardwareDeviceDriver(),
|
|
(bool)options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
|
|
window,
|
|
options.SystemLanguage,
|
|
options.SystemRegion,
|
|
(bool)options.EnableVsync,
|
|
(bool)options.EnableDockedMode,
|
|
(bool)options.EnablePtc,
|
|
(bool)options.EnableInternetAccess,
|
|
(bool)options.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
|
options.FsGlobalAccessLogMode,
|
|
options.SystemTimeOffset,
|
|
options.SystemTimeZone,
|
|
options.MemoryManagerMode,
|
|
(bool)options.IgnoreMissingServices,
|
|
options.AspectRatio,
|
|
options.AudioVolume);
|
|
|
|
return new Switch(configuration);
|
|
}
|
|
|
|
private static void ExecutionEntrypoint()
|
|
{
|
|
if (OperatingSystem.IsWindows())
|
|
{
|
|
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
|
}
|
|
|
|
DisplaySleep.Prevent();
|
|
|
|
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
|
|
|
|
_window.Execute();
|
|
|
|
_emulationContext.Dispose();
|
|
_window.Dispose();
|
|
|
|
if (OperatingSystem.IsWindows())
|
|
{
|
|
_windowsMultimediaTimerResolution?.Dispose();
|
|
_windowsMultimediaTimerResolution = null;
|
|
}
|
|
}
|
|
|
|
private static bool LoadApplication(Options options)
|
|
{
|
|
string path = options.InputPath;
|
|
|
|
Logger.RestartTime();
|
|
|
|
WindowBase window = CreateWindow(options);
|
|
IRenderer renderer = CreateRenderer(options, window);
|
|
|
|
_window = window;
|
|
|
|
_emulationContext = InitializeEmulationContext(window, renderer, options);
|
|
|
|
SetupProgressHandler();
|
|
|
|
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
|
|
|
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
|
|
|
|
if (Directory.Exists(path))
|
|
{
|
|
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
|
|
|
|
if (romFsFiles.Length == 0)
|
|
{
|
|
romFsFiles = Directory.GetFiles(path, "*.romfs");
|
|
}
|
|
|
|
if (romFsFiles.Length > 0)
|
|
{
|
|
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
|
|
_emulationContext.LoadCart(path, romFsFiles[0]);
|
|
}
|
|
else
|
|
{
|
|
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
|
|
_emulationContext.LoadCart(path);
|
|
}
|
|
}
|
|
else if (File.Exists(path))
|
|
{
|
|
switch (Path.GetExtension(path).ToLowerInvariant())
|
|
{
|
|
case ".xci":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
|
_emulationContext.LoadXci(path);
|
|
break;
|
|
case ".nca":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
|
_emulationContext.LoadNca(path);
|
|
break;
|
|
case ".nsp":
|
|
case ".pfs0":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
|
_emulationContext.LoadNsp(path);
|
|
break;
|
|
default:
|
|
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
|
try
|
|
{
|
|
_emulationContext.LoadProgram(path);
|
|
}
|
|
catch (ArgumentOutOfRangeException)
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
|
|
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
|
|
|
|
_emulationContext.Dispose();
|
|
|
|
return false;
|
|
}
|
|
|
|
Translator.IsReadyForTranslation.Reset();
|
|
|
|
ExecutionEntrypoint();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
} |