mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 07:44:14 +00:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
67 lines
No EOL
1.5 KiB
C#
67 lines
No EOL
1.5 KiB
C#
using ChocolArm64.Memory;
|
|
using ChocolArm64.State;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
namespace ChocolArm64
|
|
{
|
|
public class AThread
|
|
{
|
|
public AThreadState ThreadState { get; private set; }
|
|
public AMemory Memory { get; private set; }
|
|
|
|
private long EntryPoint;
|
|
|
|
private ATranslator Translator;
|
|
|
|
private Thread Work;
|
|
|
|
public event EventHandler WorkFinished;
|
|
|
|
private int IsExecuting;
|
|
|
|
public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
|
|
{
|
|
this.Translator = Translator;
|
|
this.Memory = Memory;
|
|
this.EntryPoint = EntryPoint;
|
|
|
|
ThreadState = new AThreadState();
|
|
|
|
ThreadState.ExecutionMode = AExecutionMode.AArch64;
|
|
|
|
ThreadState.Running = true;
|
|
}
|
|
|
|
public bool Execute()
|
|
{
|
|
if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Work = new Thread(delegate()
|
|
{
|
|
Translator.ExecuteSubroutine(this, EntryPoint);
|
|
|
|
Memory.RemoveMonitor(ThreadState);
|
|
|
|
WorkFinished?.Invoke(this, EventArgs.Empty);
|
|
});
|
|
|
|
Work.Start();
|
|
|
|
return true;
|
|
}
|
|
|
|
public void StopExecution()
|
|
{
|
|
ThreadState.Running = false;
|
|
}
|
|
|
|
public bool IsCurrentThread()
|
|
{
|
|
return Thread.CurrentThread == Work;
|
|
}
|
|
}
|
|
} |