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46b7c905f5
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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namespace Ryujinx.Input.HLE
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{
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public class InputManager : IDisposable
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{
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public IGamepadDriver KeyboardDriver { get; private set; }
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public IGamepadDriver GamepadDriver { get; private set; }
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public IGamepadDriver MouseDriver { get; private set; }
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public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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{
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KeyboardDriver = keyboardDriver;
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GamepadDriver = gamepadDriver;
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}
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public void SetMouseDriver(IGamepadDriver mouseDriver)
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{
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MouseDriver?.Dispose();
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MouseDriver = mouseDriver;
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}
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
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}
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public TouchScreenManager CreateTouchScreenManager()
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{
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if (MouseDriver == null)
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{
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throw new InvalidOperationException("Mouse Driver has not been initialized.");
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}
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return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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MouseDriver?.Dispose();
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}
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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}
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}
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