mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 12:04:15 +00:00
deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
98 lines
No EOL
3.1 KiB
C#
98 lines
No EOL
3.1 KiB
C#
using DiscordRPC;
|
|
using Ryujinx.Common;
|
|
using Ryujinx.Ui.Common.Configuration;
|
|
|
|
namespace Ryujinx.Ui.Common
|
|
{
|
|
public static class DiscordIntegrationModule
|
|
{
|
|
private const string Description = "A simple, experimental Nintendo Switch emulator.";
|
|
private const string CliendId = "568815339807309834";
|
|
|
|
private static DiscordRpcClient _discordClient;
|
|
private static RichPresence _discordPresenceMain;
|
|
|
|
public static void Initialize()
|
|
{
|
|
_discordPresenceMain = new RichPresence
|
|
{
|
|
Assets = new Assets
|
|
{
|
|
LargeImageKey = "ryujinx",
|
|
LargeImageText = Description
|
|
},
|
|
Details = "Main Menu",
|
|
State = "Idling",
|
|
Timestamps = Timestamps.Now,
|
|
Buttons = new Button[]
|
|
{
|
|
new Button()
|
|
{
|
|
Label = "Website",
|
|
Url = "https://ryujinx.org/"
|
|
}
|
|
}
|
|
};
|
|
|
|
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
|
}
|
|
|
|
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
|
|
{
|
|
if (evnt.OldValue != evnt.NewValue)
|
|
{
|
|
// If the integration was active, disable it and unload everything
|
|
if (evnt.OldValue)
|
|
{
|
|
_discordClient?.Dispose();
|
|
|
|
_discordClient = null;
|
|
}
|
|
|
|
// If we need to activate it and the client isn't active, initialize it
|
|
if (evnt.NewValue && _discordClient == null)
|
|
{
|
|
_discordClient = new DiscordRpcClient(CliendId);
|
|
|
|
_discordClient.Initialize();
|
|
_discordClient.SetPresence(_discordPresenceMain);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SwitchToPlayingState(string titleId, string titleName)
|
|
{
|
|
_discordClient?.SetPresence(new RichPresence
|
|
{
|
|
Assets = new Assets
|
|
{
|
|
LargeImageKey = "game",
|
|
LargeImageText = titleName,
|
|
SmallImageKey = "ryujinx",
|
|
SmallImageText = Description,
|
|
},
|
|
Details = $"Playing {titleName}",
|
|
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
|
|
Timestamps = Timestamps.Now,
|
|
Buttons = new Button[]
|
|
{
|
|
new Button()
|
|
{
|
|
Label = "Website",
|
|
Url = "https://ryujinx.org/"
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
public static void SwitchToMainMenu()
|
|
{
|
|
_discordClient?.SetPresence(_discordPresenceMain);
|
|
}
|
|
|
|
public static void Exit()
|
|
{
|
|
_discordClient?.Dispose();
|
|
}
|
|
}
|
|
} |