mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 12:04:15 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using Ryujinx.Common.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Video
|
|
{
|
|
public struct H264PictureInfo
|
|
{
|
|
public Array2<int> FieldOrderCnt;
|
|
public bool IsReference;
|
|
public ushort ChromaFormatIdc;
|
|
public ushort FrameNum;
|
|
public bool FieldPicFlag;
|
|
public bool BottomFieldFlag;
|
|
public uint NumRefFrames;
|
|
public bool MbAdaptiveFrameFieldFlag;
|
|
public bool ConstrainedIntraPredFlag;
|
|
public bool WeightedPredFlag;
|
|
public uint WeightedBipredIdc;
|
|
public bool FrameMbsOnlyFlag;
|
|
public bool Transform8x8ModeFlag;
|
|
public int ChromaQpIndexOffset;
|
|
public int SecondChromaQpIndexOffset;
|
|
public int PicInitQpMinus26;
|
|
public uint NumRefIdxL0ActiveMinus1;
|
|
public uint NumRefIdxL1ActiveMinus1;
|
|
public uint Log2MaxFrameNumMinus4;
|
|
public uint PicOrderCntType;
|
|
public uint Log2MaxPicOrderCntLsbMinus4;
|
|
public bool DeltaPicOrderAlwaysZeroFlag;
|
|
public bool Direct8x8InferenceFlag;
|
|
public bool EntropyCodingModeFlag;
|
|
public bool PicOrderPresentFlag;
|
|
public bool DeblockingFilterControlPresentFlag;
|
|
public bool RedundantPicCntPresentFlag;
|
|
public uint NumSliceGroupsMinus1;
|
|
public uint SliceGroupMapType;
|
|
public uint SliceGroupChangeRateMinus1;
|
|
// TODO: Slice group map
|
|
public bool FmoAsoEnable;
|
|
public bool ScalingMatrixPresent;
|
|
public Array6<Array16<byte>> ScalingLists4x4;
|
|
public Array2<Array64<byte>> ScalingLists8x8;
|
|
public uint FrameType;
|
|
public uint PicWidthInMbsMinus1;
|
|
public uint PicHeightInMapUnitsMinus1;
|
|
public bool QpprimeYZeroTransformBypassFlag;
|
|
}
|
|
}
|