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Compute
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
Dma
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
GPFifo
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
InlineToMemory
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. ( #1473 )
2020-08-13 12:08:48 -03:00
Twod
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
MethodClear.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
MethodConditionalRendering.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
MethodDraw.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
MethodFirmware.cs
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
MethodReport.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
MethodUniformBufferBind.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
MethodUniformBufferUpdate.cs
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
MmeShadowScratch.cs
Separate GPU engines and make state follow official docs (part 1/2) ( #2422 )
2021-07-07 20:56:06 -03:00
ShaderTexture.cs
Fix image binding format ( #1625 )
2020-10-20 19:03:20 -03:00