mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-01 00:50:15 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
134 lines
No EOL
4.2 KiB
C#
134 lines
No EOL
4.2 KiB
C#
using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager
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{
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class FqdnResolver
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{
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private const string _dummyAddress = "unknown.dummy.nintendo.net";
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private NsdSettings _nsdSettings;
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public FqdnResolver(NsdSettings nsdSettings)
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{
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_nsdSettings = nsdSettings;
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}
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public ResultCode GetSettingName(ServiceCtx context, out string settingName)
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{
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if (_nsdSettings.TestMode)
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{
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settingName = "";
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return ResultCode.NotImplemented;
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}
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else
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{
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settingName = "";
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if (true) // TODO: Determine field (struct + 0x2C)
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{
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settingName = _nsdSettings.Environment;
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return ResultCode.Success;
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}
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return ResultCode.NullOutputObject;
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}
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}
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public ResultCode GetEnvironmentIdentifier(ServiceCtx context, out string identifier)
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{
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if (_nsdSettings.TestMode)
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{
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identifier = "rre";
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return ResultCode.NotImplemented;
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}
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else
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{
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identifier = _nsdSettings.Environment;
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}
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return ResultCode.Success;
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}
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public ResultCode Resolve(ServiceCtx context, string address, out string resolvedAddress)
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{
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if (address != "api.sect.srv.nintendo.net" || address != "conntest.nintendowifi.net")
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{
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// TODO: Load Environment from the savedata.
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address = address.Replace("%", _nsdSettings.Environment);
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resolvedAddress = "";
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if (_nsdSettings == null)
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{
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return ResultCode.SettingsNotInitialized;
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}
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if (!_nsdSettings.Initialized)
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{
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return ResultCode.SettingsNotLoaded;
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}
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switch (address)
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{
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case "e97b8a9d672e4ce4845ec6947cd66ef6-sb-api.accounts.nintendo.com": // dp1 environment
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resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
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break;
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case "api.accounts.nintendo.com": // dp1 environment
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resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
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break;
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case "e97b8a9d672e4ce4845ec6947cd66ef6-sb.accounts.nintendo.com": // lp1 environment
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resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
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break;
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case "accounts.nintendo.com": // lp1 environment
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resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
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break;
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/*
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// TODO: Determine fields of the struct.
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case "": // + 0xEB8 || + 0x2BE8
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resolvedAddress = ""; // + 0xEB8 + 0x300 || + 0x2BE8 + 0x300
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break;
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*/
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default:
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resolvedAddress = address;
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break;
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}
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}
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else
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{
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resolvedAddress = address;
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}
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return ResultCode.Success;
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}
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public ResultCode ResolveEx(ServiceCtx context, out ResultCode resultCode, out string resolvedAddress)
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{
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(long inputPosition, long inputSize) = context.Request.GetBufferType0x21();
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byte[] addressBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, addressBuffer);
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string address = Encoding.UTF8.GetString(addressBuffer);
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resultCode = Resolve(context, address, out resolvedAddress);
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if (resultCode != ResultCode.Success)
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{
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resolvedAddress = _dummyAddress;
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}
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if (_nsdSettings.TestMode)
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{
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return ResultCode.Success;
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}
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else
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{
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return resultCode;
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}
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}
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}
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} |