mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-20 04:26:33 +00:00
b8eb6abecc
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
49 lines
No EOL
1.3 KiB
C#
49 lines
No EOL
1.3 KiB
C#
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.ShaderTools
|
|
{
|
|
class Program
|
|
{
|
|
private class GpuAccessor : IGpuAccessor
|
|
{
|
|
private readonly byte[] _data;
|
|
|
|
public GpuAccessor(byte[] data)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
public T MemoryRead<T>(ulong address) where T : unmanaged
|
|
{
|
|
return MemoryMarshal.Cast<byte, T>(new ReadOnlySpan<byte>(_data).Slice((int)address))[0];
|
|
}
|
|
}
|
|
|
|
static void Main(string[] args)
|
|
{
|
|
if (args.Length == 1 || args.Length == 2)
|
|
{
|
|
TranslationFlags flags = TranslationFlags.DebugMode;
|
|
|
|
if (args.Length == 2 && args[0] == "--compute")
|
|
{
|
|
flags |= TranslationFlags.Compute;
|
|
}
|
|
|
|
byte[] data = File.ReadAllBytes(args[^1]);
|
|
|
|
string code = Translator.Translate(0, new GpuAccessor(data), flags).Code;
|
|
|
|
Console.WriteLine(code);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
|
|
}
|
|
}
|
|
}
|
|
} |