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https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
130 lines
No EOL
4.3 KiB
C#
130 lines
No EOL
4.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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/// <summary>
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/// Server state for a memory pool.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
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public struct MemoryPoolState
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{
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public const int Alignment = 0x10;
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/// <summary>
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/// The location of the <see cref="MemoryPoolState"/>.
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/// </summary>
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public enum LocationType : uint
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{
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/// <summary>
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/// <see cref="MemoryPoolState"/> located on the CPU side for user use.
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/// </summary>
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Cpu,
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/// <summary>
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/// <see cref="MemoryPoolState"/> located on the DSP side for system use.
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/// </summary>
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Dsp
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}
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/// <summary>
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/// The CPU address associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public CpuAddress CpuAddress;
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/// <summary>
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/// The DSP address associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public DspAddress DspAddress;
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/// <summary>
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/// The size associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public ulong Size;
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/// <summary>
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/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public LocationType Location;
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/// <summary>
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/// Set to true if the <see cref="MemoryPoolState"/> is used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
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/// <summary>
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/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
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/// </summary>
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/// <param name="location">The location type to use.</param>
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/// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
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public static MemoryPoolState Create(LocationType location)
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{
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return new MemoryPoolState
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{
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CpuAddress = 0,
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DspAddress = 0,
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Size = 0,
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Location = location
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};
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}
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/// <summary>
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/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
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/// </summary>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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}
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/// <summary>
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/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
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/// </summary>
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/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
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public bool Contains(CpuAddress targetCpuAddress, ulong size)
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{
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if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Translate the given CPU address to a DSP address.
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/// </summary>
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/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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/// <returns>the target DSP address.</returns>
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public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
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{
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if (Contains(targetCpuAddress, size) && IsMapped())
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{
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ulong offset = targetCpuAddress - CpuAddress;
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return DspAddress + offset;
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}
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return 0;
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}
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/// <summary>
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/// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
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/// </summary>
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/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
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public bool IsMapped()
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{
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return DspAddress != 0;
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}
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}
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} |