mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:01:21 +00:00
b8ad676fb8
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|
{
|
|
public interface IDelayLine
|
|
{
|
|
uint CurrentSampleCount { get; }
|
|
uint SampleCountMax { get; }
|
|
|
|
void SetDelay(float delayTime);
|
|
float Read();
|
|
float Update(float value);
|
|
|
|
float TapUnsafe(uint sampleIndex, int offset);
|
|
float Tap(uint sampleIndex);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
|
|
{
|
|
int targetIndex = baseIndex - sampleIndex;
|
|
|
|
if (targetIndex < 0)
|
|
{
|
|
targetIndex += delaySampleCount;
|
|
}
|
|
|
|
return workBuffer[targetIndex];
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint GetSampleCount(uint sampleRate, float delayTime)
|
|
{
|
|
return (uint)MathF.Round(sampleRate * delayTime);
|
|
}
|
|
}
|
|
}
|