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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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NvMapAlloc.cs | ||
NvMapCreate.cs | ||
NvMapFree.cs | ||
NvMapFromId.cs | ||
NvMapGetId.cs | ||
NvMapHandle.cs | ||
NvMapHandleParam.cs | ||
NvMapIoctl.cs | ||
NvMapParam.cs |