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10aa11ce13
* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. |
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.. | ||
GPFifo | ||
MME | ||
Compute.cs | ||
ComputeQmd.cs | ||
ConditionalRenderEnabled.cs | ||
IbStreamer.cs | ||
Inline2Memory.cs | ||
MethodClear.cs | ||
MethodConditionalRendering.cs | ||
MethodCopyBuffer.cs | ||
MethodCopyTexture.cs | ||
MethodDraw.cs | ||
MethodFirmware.cs | ||
MethodIncrementSyncpoint.cs | ||
MethodReport.cs | ||
MethodResetCounter.cs | ||
Methods.cs | ||
MethodUniformBufferBind.cs | ||
MethodUniformBufferUpdate.cs | ||
ShaderTexture.cs |