Ryujinx/src/Ryujinx.Horizon/Srepo/SrepoIpcServer.cs
gdkchan d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00

47 lines
1.5 KiB
C#

using Ryujinx.Horizon.Sdk.Sf.Hipc;
using Ryujinx.Horizon.Sdk.Sm;
using Ryujinx.Horizon.Srepo.Ipc;
namespace Ryujinx.Horizon.Srepo
{
class SrepoIpcServer
{
private const int SrepoAMaxSessionsCount = 2;
private const int SrepoUMaxSessionsCount = 30;
private const int TotalMaxSessionsCount = SrepoAMaxSessionsCount + SrepoUMaxSessionsCount;
private const int PointerBufferSize = 0x80;
private const int MaxDomains = 32;
private const int MaxDomainObjects = 192;
private const int MaxPortsCount = 2;
private static readonly ManagerOptions _options = new(PointerBufferSize, MaxDomains, MaxDomainObjects, false);
private SmApi _sm;
private ServerManager _serverManager;
public void Initialize()
{
HeapAllocator allocator = new();
_sm = new SmApi();
_sm.Initialize().AbortOnFailure();
_serverManager = new ServerManager(allocator, _sm, MaxPortsCount, _options, TotalMaxSessionsCount);
_serverManager.RegisterObjectForServer(new SrepoService(), ServiceName.Encode("srepo:a"), SrepoAMaxSessionsCount); // 5.0.0+
_serverManager.RegisterObjectForServer(new SrepoService(), ServiceName.Encode("srepo:u"), SrepoUMaxSessionsCount); // 5.0.0+
}
public void ServiceRequests()
{
_serverManager.ServiceRequests();
}
public void Shutdown()
{
_serverManager.Dispose();
_sm.Dispose();
}
}
}