Ryujinx/Ryujinx/Config.jsonc
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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{
"$schema": "./_schema.json",
// Dump shaders in local directory (e.g. `C:\ShaderDumps`)
"graphics_shaders_dump_path": "",
// Enable printing debug logs
"logging_enable_debug": false,
// Enable printing stubbed calls logs
"logging_enable_stub": true,
// Enable printing information logs
"logging_enable_info": true,
// Enable printing warning logs
"logging_enable_warn": true,
// Enable printing error logs
"logging_enable_error": true,
// Enable printing guest logs
"logging_enable_guest": true,
// Enable printing FS access logs. fs_global_access_log_mode must be 2 or 3
"logging_enable_fs_access_log": false,
// Filtered log classes, in a JSON array, eg. `[ "Loader", "ServiceFs" ]`
"logging_filtered_classes": [ ],
// Enable file logging
"enable_file_log": true,
// Change System Language
// System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
"system_language": "AmericanEnglish",
// Enable or disable Docked Mode
"docked_mode": false,
// Enable or disable Discord Rich Presence
"enable_discord_integration": true,
// Enable or disable Game Vsync
"enable_vsync": true,
// Enable or disable Multi-core scheduling of threads
"enable_multicore_scheduling": true,
// Enable integrity checks on Switch content files
"enable_fs_integrity_checks": true,
// Sets the "GlobalAccessLogMode". Possible modes are 0-3
"fs_global_access_log_mode": 0,
// Use old ChocolArm64 ARM emulator
"enable_legacy_jit": false,
// Enable or disable ignoring missing services, this may cause instability
"ignore_missing_services": false,
// The primary controller's type
// Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight
"controller_type": "Handheld",
// Enable or disable "direct keyboard access (HID) support" (Provides games access to your keyboard as a text entry device).
"enable_keyboard": false,
// Keyboard Controls
// https://github.com/opentk/opentk/blob/master/src/OpenTK/Input/Key.cs
"keyboard_controls": {
// Left JoyCon Keyboard Bindings
"left_joycon": {
"stick_up": "W",
"stick_down": "S",
"stick_left": "A",
"stick_right": "D",
"stick_button": "F",
"dpad_up": "Up",
"dpad_down": "Down",
"dpad_left": "Left",
"dpad_right": "Right",
"button_minus": "Minus",
"button_l": "E",
"button_zl": "Q"
},
// Right JoyCon Keyboard Bindings
"right_joycon": {
"stick_up": "I",
"stick_down": "K",
"stick_left": "J",
"stick_right": "L",
"stick_button": "H",
"button_a": "Z",
"button_b": "X",
"button_x": "C",
"button_y": "V",
"button_plus": "Plus",
"button_r": "U",
"button_zr": "O"
},
"hotkeys": {
"toggle_vsync": "Tab"
}
},
// Controller Controls
"joystick_controls": {
// Whether or not to enable Controller support
"enabled": true,
// Controller Device Index
"index": 0,
// Controller Analog Stick Deadzone
"deadzone": 0.05,
// The value of how pressed down each trigger has to be in order to register a button press
"trigger_threshold": 0.5,
// Left JoyCon Controller Bindings
"left_joycon": {
"stick": "Axis0",
"stick_button": "Button13",
"dpad_up": "Hat0Up",
"dpad_down": "Hat0Down",
"dpad_left": "Hat0Left",
"dpad_right": "Hat0Right",
"button_minus": "Button10",
"button_l": "Button6",
"button_zl": "Button8"
},
// Right JoyCon Controller Bindings
"right_joycon": {
"stick": "Axis2",
"stick_button": "Button14",
"button_a": "Button0",
"button_b": "Button1",
"button_x": "Button3",
"button_y": "Button4",
"button_plus": "Button11",
"button_r": "Button7",
"button_zr": "Button9"
}
}
}