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* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> |
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.. | ||
OpenGL | ||
Vulkan | ||
HeadlessDynamicTextInputHandler.cs | ||
HeadlessHostUiTheme.cs | ||
HideCursor.cs | ||
Options.cs | ||
Program.cs | ||
Ryujinx.bmp | ||
Ryujinx.Headless.SDL2.csproj | ||
SDL2Mouse.cs | ||
SDL2MouseDriver.cs | ||
StatusUpdatedEventArgs.cs | ||
WindowBase.cs |