Ryujinx/Ryujinx.Common/Logging/Formatters/DefaultLogFormatter.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

53 lines
1.5 KiB
C#

using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
{
internal class DefaultLogFormatter : ILogFormatter
{
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
public string Format(LogEventArgs args)
{
StringBuilder sb = _stringBuilderPool.Allocate();
try
{
sb.Clear();
sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
sb.Append(" | ");
sb.AppendFormat("{0:d4}", args.ThreadId);
sb.Append(' ');
sb.Append(args.Message);
if (args.Data != null)
{
PropertyInfo[] props = args.Data.GetType().GetProperties();
sb.Append(' ');
foreach (var prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
sb.Append(prop.GetValue(args.Data));
sb.Append(" - ");
}
// We remove the final '-' from the string
if (props.Length > 0)
{
sb.Remove(sb.Length - 3, 3);
}
}
return sb.ToString();
}
finally
{
_stringBuilderPool.Release(sb);
}
}
}
}