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a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Nvdec.Image;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Nvdec
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{
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public class NvdecDevice : IDeviceState
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{
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private readonly ResourceManager _rm;
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private readonly DeviceState<NvdecRegisters> _state;
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public event Action<FrameDecodedEventArgs> FrameDecoded;
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public NvdecDevice(MemoryManager gmm)
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{
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_rm = new ResourceManager(gmm, new SurfaceCache(gmm));
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_state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void Execute(int data)
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{
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Decode((CodecId)_state.State.SetCodecID);
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}
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private void Decode(CodecId codecId)
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{
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switch (codecId)
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{
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case CodecId.H264:
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H264Decoder.Decode(this, _rm, ref _state.State);
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break;
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case CodecId.Vp9:
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Vp9Decoder.Decode(this, _rm, ref _state.State);
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break;
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default:
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Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
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break;
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}
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}
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internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
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}
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}
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}
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