mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 17:44:16 +00:00
4965681e06
* GPU: Swap bindings array instead of copying Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data. Downside: bindings arrays are no longer readonly. * Micro optimisation * Add missing docs * Address Feedback
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Represents a program composed of one or more shader stages (for graphics shaders),
|
|
/// or a single shader (for compute shaders).
|
|
/// </summary>
|
|
class CachedShaderProgram : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Host shader program object.
|
|
/// </summary>
|
|
public IProgram HostProgram { get; }
|
|
|
|
/// <summary>
|
|
/// GPU state used to create this version of the shader.
|
|
/// </summary>
|
|
public ShaderSpecializationState SpecializationState { get; }
|
|
|
|
/// <summary>
|
|
/// Compiled shader for each shader stage.
|
|
/// </summary>
|
|
public CachedShaderStage[] Shaders { get; }
|
|
|
|
/// <summary>
|
|
/// Cached shader bindings, ready for placing into the bindings manager.
|
|
/// </summary>
|
|
public CachedShaderBindings Bindings { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the shader bundle.
|
|
/// </summary>
|
|
/// <param name="hostProgram">Host program with all the shader stages</param>
|
|
/// <param name="specializationState">GPU state used to create this version of the shader</param>
|
|
/// <param name="shaders">Shaders</param>
|
|
public CachedShaderProgram(IProgram hostProgram, ShaderSpecializationState specializationState, params CachedShaderStage[] shaders)
|
|
{
|
|
HostProgram = hostProgram;
|
|
SpecializationState = specializationState;
|
|
Shaders = shaders;
|
|
|
|
SpecializationState.Prepare(shaders);
|
|
Bindings = new CachedShaderBindings(shaders.Length == 1, shaders);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose of the host shader resources.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
HostProgram.Dispose();
|
|
}
|
|
}
|
|
}
|