..
ARMeilleure
Cpu: Implement Vpadal and Vrintr instructions ( #6185 )
2024-01-30 00:51:05 +01:00
Ryujinx
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Ryujinx.Audio
Fix integer overflow on downsample surround to stereo ( #6160 )
2024-01-21 21:11:46 +01:00
Ryujinx.Audio.Backends.OpenAL
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SDL2
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SoundIo
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Ava
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Ryujinx.Common
Redact usernames from logs ( #6255 )
2024-02-06 23:29:50 +01:00
Ryujinx.Cpu
LightningJit: Reduce stack usage for Arm32 code ( #6245 )
2024-02-08 20:17:47 +01:00
Ryujinx.Graphics.Device
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.GAL
Implement BGR10A2 render target format ( #6273 )
2024-02-08 19:52:38 +01:00
Ryujinx.Graphics.Gpu
Force CPU copy for non-identity DMA remap ( #6293 )
2024-02-10 15:38:58 -03:00
Ryujinx.Graphics.Host1x
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Ryujinx.Graphics.Shader
Set PointSize in shader on OpenGL ( #6292 )
2024-02-10 20:27:17 +01:00
Ryujinx.Graphics.Texture
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vic
Remove Vic Reference to Host1x ( #6277 )
2024-02-08 20:01:03 +01:00
Ryujinx.Graphics.Video
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan
Implement BGR10A2 render target format ( #6273 )
2024-02-08 19:52:38 +01:00
Ryujinx.Headless.SDL2
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Ryujinx.HLE
AccountService: Cache token data ( #6260 )
2024-02-06 23:11:20 +01:00
Ryujinx.Horizon
Fix exception when trying to read output pointer buffer size ( #6221 )
2024-01-29 21:19:39 -03:00
Ryujinx.Horizon.Common
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Kernel.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Input
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Input.SDL2
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Memory
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
Ryujinx.SDL2.Common
Load custom SDL mappings from application data folder ( #6295 )
2024-02-10 19:41:02 +01:00
Ryujinx.ShaderTools
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests
Cpu: Implement Vpadal and Vrintr instructions ( #6185 )
2024-01-30 00:51:05 +01:00
Ryujinx.Tests.Memory
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests.Unicorn
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Ui.Common
Remove SDC ( #6275 )
2024-02-08 20:36:59 +01:00
Ryujinx.Ui.LocaleGenerator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Spv.Generator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00