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* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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.. | ||
DeviceMemoryManager.cs | ||
DeviceState.cs | ||
IDeviceState.cs | ||
IDeviceStateWithContext.cs | ||
ISynchronizationManager.cs | ||
RwCallback.cs | ||
Ryujinx.Graphics.Device.csproj | ||
SizeCalculator.cs |