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https://github.com/Ryujinx/Ryujinx.git
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ea14a95524
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
205 lines
No EOL
7.7 KiB
C#
205 lines
No EOL
7.7 KiB
C#
using LibHac;
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Ncm;
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using LibHac.Ns;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
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using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
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using System;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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using AccountUid = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
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{
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class IApplicationFunctions : IpcService
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{
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private KEvent _gpuErrorDetectedSystemEvent;
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public IApplicationFunctions(Horizon system)
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{
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_gpuErrorDetectedSystemEvent = new KEvent(system);
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}
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[Command(1)]
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// PopLaunchParameter(u32) -> object<nn::am::service::IStorage>
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public ResultCode PopLaunchParameter(ServiceCtx context)
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{
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// Only the first 0x18 bytes of the Data seems to be actually used.
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MakeObject(context, new AppletAE.IStorage(StorageHelper.MakeLaunchParams(context.Device.System.State.Account.LastOpenedUser)));
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return ResultCode.Success;
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}
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[Command(20)]
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// EnsureSaveData(nn::account::Uid) -> u64
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public ResultCode EnsureSaveData(ServiceCtx context)
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{
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Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
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TitleId titleId = new TitleId(context.Process.TitleId);
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BlitStruct<ApplicationControlProperty> controlHolder = context.Device.System.ControlData;
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ref ApplicationControlProperty control = ref controlHolder.Value;
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if (Util.IsEmpty(controlHolder.ByteSpan))
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// and set the savedata sizes so a user savedata will be created.
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control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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Logger.PrintWarning(LogClass.ServiceAm,
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId,
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ref context.Device.System.ControlData.Value, ref userId);
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context.ResponseData.Write(requiredSize);
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return (ResultCode)result.Value;
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}
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[Command(21)]
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// GetDesiredLanguage() -> nn::settings::LanguageCode
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public ResultCode GetDesiredLanguage(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return ResultCode.Success;
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}
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[Command(22)]
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// SetTerminateResult(u32)
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public ResultCode SetTerminateResult(ServiceCtx context)
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{
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int errorCode = context.RequestData.ReadInt32();
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string result = GetFormattedErrorCode(errorCode);
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Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result}).");
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return ResultCode.Success;
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}
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private string GetFormattedErrorCode(int errorCode)
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{
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int module = (errorCode >> 0) & 0x1ff;
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int description = (errorCode >> 9) & 0x1fff;
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return $"{(2000 + module):d4}-{description:d4}";
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}
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[Command(23)]
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// GetDisplayVersion() -> nn::oe::DisplayVersion
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public ResultCode GetDisplayVersion(ServiceCtx context)
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{
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// FIXME: Need to check correct version on a switch.
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context.ResponseData.Write(1L);
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context.ResponseData.Write(0L);
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return ResultCode.Success;
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}
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// GetSaveDataSize(u8, nn::account::Uid) -> (u64, u64)
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[Command(26)] // 3.0.0+
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public ResultCode GetSaveDataSize(ServiceCtx context)
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{
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SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();
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context.RequestData.BaseStream.Seek(7, System.IO.SeekOrigin.Current);
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Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
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// TODO: We return a size of 2GB as we use a directory based save system. This should be enough for most of the games.
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context.ResponseData.Write(2000000000u);
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Logger.PrintStub(LogClass.ServiceAm, new { saveDataType, userId });
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return ResultCode.Success;
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}
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[Command(40)]
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// NotifyRunning() -> b8
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public ResultCode NotifyRunning(ServiceCtx context)
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{
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context.ResponseData.Write(1);
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return ResultCode.Success;
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}
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[Command(50)] // 2.0.0+
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// GetPseudoDeviceId() -> nn::util::Uuid
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public ResultCode GetPseudoDeviceId(ServiceCtx context)
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{
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context.ResponseData.Write(0L);
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context.ResponseData.Write(0L);
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(66)] // 3.0.0+
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// InitializeGamePlayRecording(u64, handle<copy>)
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public ResultCode InitializeGamePlayRecording(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(67)] // 3.0.0+
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// SetGamePlayRecordingState(u32)
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public ResultCode SetGamePlayRecordingState(ServiceCtx context)
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{
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int state = context.RequestData.ReadInt32();
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Logger.PrintStub(LogClass.ServiceAm, new { state });
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return ResultCode.Success;
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}
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[Command(110)] // 5.0.0+
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// QueryApplicationPlayStatistics(buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
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public ResultCode QueryApplicationPlayStatistics(ServiceCtx context)
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{
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// TODO: Call pdm:qry cmd 13 when IPC call between services will be implemented.
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return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context);
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}
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[Command(111)] // 6.0.0+
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// QueryApplicationPlayStatisticsByUid(nn::account::Uid, buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
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public ResultCode QueryApplicationPlayStatisticsByUid(ServiceCtx context)
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{
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// TODO: Call pdm:qry cmd 16 when IPC call between services will be implemented.
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return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context, true);
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}
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[Command(130)] // 8.0.0+
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// GetGpuErrorDetectedSystemEvent() -> handle<copy>
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public ResultCode GetGpuErrorDetectedSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_gpuErrorDetectedSystemEvent.ReadableEvent, out int gpuErrorDetectedSystemEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(gpuErrorDetectedSystemEventHandle);
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// NOTE: This is used by "sdk" NSO during applet-application initialization.
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// A seperate thread is setup where event-waiting is handled.
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// When the Event is signaled, official sw will assert.
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return ResultCode.Success;
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}
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}
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} |