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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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.. | ||
Optimizations | ||
AggregateType.cs | ||
AttributeConsts.cs | ||
AttributeInfo.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
FunctionMatch.cs | ||
GlobalMemory.cs | ||
RegisterUsage.cs | ||
Rewriter.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
Ssa.cs | ||
TargetApi.cs | ||
TargetLanguage.cs | ||
TranslationFlags.cs | ||
TranslationOptions.cs | ||
Translator.cs | ||
TranslatorContext.cs |