mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 16:54:15 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
37 lines
1 KiB
C#
37 lines
1 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
readonly struct BufferState : IDisposable
|
|
{
|
|
public static BufferState Null => new BufferState(null, 0, 0);
|
|
|
|
private readonly int _offset;
|
|
private readonly int _size;
|
|
|
|
private readonly Auto<DisposableBuffer> _buffer;
|
|
|
|
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
|
|
{
|
|
_buffer = buffer;
|
|
_offset = offset;
|
|
_size = size;
|
|
buffer?.IncrementReferenceCount();
|
|
}
|
|
|
|
public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
|
|
{
|
|
if (_buffer != null)
|
|
{
|
|
var buffer = _buffer.Get(cbs, _offset, _size).Value;
|
|
|
|
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_buffer?.DecrementReferenceCount();
|
|
}
|
|
}
|
|
}
|