mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-25 04:44:03 +00:00
cd48576f58
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
110 lines
3 KiB
C#
110 lines
3 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.OpenGL.Queries;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
public sealed class Renderer : IRenderer
|
|
{
|
|
private readonly Pipeline _pipeline;
|
|
|
|
public IPipeline Pipeline => _pipeline;
|
|
|
|
private readonly Counters _counters;
|
|
|
|
private readonly Window _window;
|
|
|
|
public IWindow Window => _window;
|
|
|
|
internal TextureCopy TextureCopy { get; }
|
|
|
|
public string GpuVendor { get; private set; }
|
|
public string GpuRenderer { get; private set; }
|
|
public string GpuVersion { get; private set; }
|
|
|
|
public Renderer()
|
|
{
|
|
_pipeline = new Pipeline();
|
|
_counters = new Counters();
|
|
_window = new Window(this);
|
|
TextureCopy = new TextureCopy(this);
|
|
}
|
|
|
|
public IShader CompileShader(ShaderProgram shader)
|
|
{
|
|
return new Shader(shader);
|
|
}
|
|
|
|
public IBuffer CreateBuffer(int size)
|
|
{
|
|
return new Buffer(size);
|
|
}
|
|
|
|
public IProgram CreateProgram(IShader[] shaders)
|
|
{
|
|
return new Program(shaders);
|
|
}
|
|
|
|
public ISampler CreateSampler(SamplerCreateInfo info)
|
|
{
|
|
return new Sampler(info);
|
|
}
|
|
|
|
public ITexture CreateTexture(TextureCreateInfo info)
|
|
{
|
|
return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
|
|
}
|
|
|
|
public Capabilities GetCapabilities()
|
|
{
|
|
return new Capabilities(
|
|
HwCapabilities.SupportsAstcCompression,
|
|
HwCapabilities.SupportsNonConstantTextureOffset,
|
|
HwCapabilities.MaximumComputeSharedMemorySize,
|
|
HwCapabilities.StorageBufferOffsetAlignment,
|
|
HwCapabilities.MaxSupportedAnisotropy);
|
|
}
|
|
|
|
public void UpdateCounters()
|
|
{
|
|
_counters.Update();
|
|
}
|
|
|
|
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
|
|
{
|
|
return _counters.QueueReport(type, resultHandler);
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
PrintGpuInformation();
|
|
|
|
_counters.Initialize();
|
|
}
|
|
|
|
private void PrintGpuInformation()
|
|
{
|
|
GpuVendor = GL.GetString(StringName.Vendor);
|
|
GpuRenderer = GL.GetString(StringName.Renderer);
|
|
GpuVersion = GL.GetString(StringName.Version);
|
|
|
|
Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.QueueReset(type);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
TextureCopy.Dispose();
|
|
_pipeline.Dispose();
|
|
_window.Dispose();
|
|
_counters.Dispose();
|
|
}
|
|
}
|
|
}
|