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https://github.com/Ryujinx/Ryujinx.git
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3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using Ryujinx.HLE.HOS.Services.Mii.Types;
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using Ryujinx.HLE.HOS.Services.Time;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Mii
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{
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class UtilityImpl
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{
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private uint _x;
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private uint _y;
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private uint _z;
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private uint _w;
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public UtilityImpl()
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{
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_x = 123456789;
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_y = 362436069;
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TimeSpanType time = TimeManager.Instance.TickBasedSteadyClock.GetCurrentRawTimePoint(null);
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_w = (uint)(time.NanoSeconds & uint.MaxValue);
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_z = (uint)((time.NanoSeconds >> 32) & uint.MaxValue);
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}
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private uint GetRandom()
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{
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uint t = (_x ^ (_x << 11));
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_x = _y;
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_y = _z;
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_z = _w;
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_w = (_w ^ (_w >> 19)) ^ (t ^ (t >> 8));
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return _w;
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}
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public int GetRandom(int end)
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{
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return (int)GetRandom((uint)end);
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}
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public uint GetRandom(uint end)
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{
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uint random = GetRandom();
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return random - random / end * end;
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}
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public uint GetRandom(uint start, uint end)
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{
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uint random = GetRandom();
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return random - random / (1 - start + end) * (1 - start + end) + start;
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}
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public int GetRandom(int start, int end)
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{
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return (int)GetRandom((uint)start, (uint)end);
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}
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public CreateId MakeCreateId()
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{
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return new CreateId(Guid.NewGuid().ToByteArray());
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}
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}
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}
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