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Updated Home (markdown)
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<h1>
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<img src="https://i.imgur.com/G6Mleco.png"> Ryujinx
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<a href="https://ci.appveyor.com/project/gdkchan/ryujinx?branch=master" target="_blank">
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<img src="https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s/branch/master?svg=true">
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</a>
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<a href="https://discord.gg/Ryujinx">
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<img src="https://img.shields.io/discord/410208534861447168.svg">
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</a>
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<h1 align="center">
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<br>
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<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
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<br>
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<b>Ryujinx</b>
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<br>
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<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
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<br>
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</h1>
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<p align="center">
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<i>An experimental Switch emulator written in C#</i><br />
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<br />
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Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
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This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
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It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
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</p>
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<p align="center">
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<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
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<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
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alt="">
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</a>
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<a href="https://discord.com/invite/VkQYXAZ">
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<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
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alt="Discord">
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</a>
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<br>
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<br>
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<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/static/public/shell_fullsize.png">
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</p>
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<h5 align="center">
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As of May 2021, Ryujinx has been tested on nearly 3,400 titles: ~3,000 boot past menus and into gameplay, with approximately 2,100 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
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</h5>
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## Compatibility
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As of January 2022, Ryujinx has been tested on approximately 3,500 titles; over 3,200 boot past menus and into gameplay, with roughly 2,500 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.
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To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
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For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
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](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
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## Latest build
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These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
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If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
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The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
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## Building
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If you wish to build the emulator yourself you will need to:
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If you wish to build the emulator yourself, follow these steps:
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**Step one:** Install the X64 version of [.NET 5.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
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### Step 1
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Install the X64 version of [.NET 6.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/6.0).
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**Step two (choose one):**
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**(Variant one)**
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### Step 2
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Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
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After the installation of the .NET SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.
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### Step 3
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**(Variant two):**
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Download the ZIP Tarball. Then extract it to a directory of your choice.
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**Step three:**
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Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
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Run `dotnet build -c Release` inside the Ryujinx project folder to build Ryujinx binaries.
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To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
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`dotnet build -c Release -o build`
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the built files will be found in the newly created build directory.
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Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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## Features
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- **Audio**
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@ -82,31 +105,35 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
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The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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## Compatibility
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, and post as a reply to the applicable game issue.
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Don't hesitate to open a new issue if a game isn't already on there!
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## Help
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If you are having problems launching homebrew or a particular game marked status-playable or status-ingame in our compatibility list, you can contact us through our [Discord server](https://discord.gg/Ryujinx). We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.
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If you need help with setting up Ryujinx, you can ask questions in the #support channel of our [Discord server](https://discord.gg/Ryujinx).
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## Contact
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If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our [Discord server](https://discord.gg/Ryujinx)!
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If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
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If you'd like to donate, please take a look at our [Patreon](https://www.patreon.com/ryujinx).
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## Donations
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If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
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<a href="https://www.patreon.com/ryujinx">
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<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
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</a>
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All the developers working on the project do so on their free time, but the project has several expenses:
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* Hackable Nintendo Switch consoles to reverse-engineer the hardware
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* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
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* Licenses for various software development tools (e.g. Jetbrains, LDN servers, IDA)
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* Web hosting and infrastructure maintenance
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All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
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## License
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This software is licensed under the terms of the MIT license.
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The Ryujinx.Audio project is licensed under the terms of the LGPLv3 license.
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This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
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The Ryujinx.Audio project is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Audio/LICENSE.txt
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" target="_blank">LGPLv3 license.</a></i><br />
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This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
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See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](Ryujinx/THIRDPARTY.md) for more details.
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## Credits
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- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
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- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
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