Updated Frequently Asked Questions (markdown)

EmulationFanatic 2022-08-14 07:13:28 -06:00
parent 98ae148fdc
commit f41013dffe

@ -16,7 +16,7 @@ If you wish to contribute you can open a new issue if the game has never been ad
Yes, see https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#managing-mods for more details. Yes, see https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#managing-mods for more details.
* ### Is Vulkan currently supported in Ryujinx?<br> * ### Is Vulkan currently supported in Ryujinx?<br>
Ryujinx is currently using OpenGL to send commands to the GPU. We would also like to support Vulkan in the future, however this is a big task that would require a major rewrite of the graphics system. There currently aren't any developers able to invest the time in learning Vulkan in order to implement it as there are other, more pressing tasks to focus on. Yes! As of July 2022, Vulkan support is included in the main build of the emulator. On first-run, the emulator will pop up a message asking you if you'd like to use Vulkan or OpenGL. We recommend using Vulkan in all cases unless there is a Vulkan-specific bug in the game you're playing that is not present on OpenGL.
* ### Can I run Ryujinx on macOS?<br> * ### Can I run Ryujinx on macOS?<br>
macOS support is currently very experimental. This is due to limited OpenGL support in macOS, which is something that is out of our control. When Vulkan is supported we may be able to make more progress here. For now, you are able to use Boot Camp to run the Windows version of Ryujinx. macOS support is currently very experimental. This is due to limited OpenGL support in macOS, which is something that is out of our control. When Vulkan is supported we may be able to make more progress here. For now, you are able to use Boot Camp to run the Windows version of Ryujinx.