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UltimateTrainingModpack/source/useful_visual.h

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#ifndef USEFUL_VISUAL_H
#define USEFUL_VISUAL_H
#include "useful.h"
/**
* Rounds a number to the nearest multiple of another number.
*/
float round_to(float val, float align);
/**
* Linearly interpolates between two numbers, without bounds checking.
*/
float lerp(float min, float max, float t);
float unlerp(float min, float max, float val);
/**
* Linearly interpolates between two numbers, with bounds checking.
*/
float lerp_bounded(float min, float max, float t);
float unlerp_bounded(float min, float max, float val);
/**
* Linearly nterpolates between two colors, with bounds checking, accounting for gamma.
* arguments:
* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the range [0.0f, 1.0f] but can go beyond to account for super-bright or super-dark colors
* - max_Color (Vector3f) -- same as minColor
* - t (float) -- how far to interpolate between the colors
* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark colors when interpolating b/t bright colors
*/
Vector3f color_lerp(Vector3f min_color, Vector3f max_color, float t, float gamma = 2.0f);
#endif // USEFUL_VISUAL_H