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32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
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#ifndef USEFUL_VISUAL_H
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#define USEFUL_VISUAL_H
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#include "useful.h"
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/**
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* Rounds a number to the nearest multiple of another number.
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*/
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float round_to(float val, float align);
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/**
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* Linearly interpolates between two numbers, without bounds checking.
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*/
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float lerp(float min, float max, float t);
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float unlerp(float min, float max, float val);
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/**
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* Linearly interpolates between two numbers, with bounds checking.
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*/
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float lerp_bounded(float min, float max, float t);
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float unlerp_bounded(float min, float max, float val);
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/**
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* Linearly nterpolates between two colors, with bounds checking, accounting for gamma.
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* arguments:
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* - min_color (Vector3f) -- xyz maps to rgb, components are usually in the range [0.0f, 1.0f] but can go beyond to account for super-bright or super-dark colors
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* - max_Color (Vector3f) -- same as minColor
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* - t (float) -- how far to interpolate between the colors
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* - gamma (float = 2.0f) -- used for color correction, helps avoid ugly dark colors when interpolating b/t bright colors
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*/
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Vector3f color_lerp(Vector3f min_color, Vector3f max_color, float t, float gamma = 2.0f);
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#endif // USEFUL_VISUAL_H
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