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UltimateTrainingModpack/source/raygun_printer.c

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2019-05-01 18:04:54 +00:00
#include <switch.h>
#include <ctype.h>
#include "useful.h"
#include "lua_bind.h"
#define RAYGUN_LENGTH 8
#define RAYGUN_HEIGHT 6
#define RAYGUN_HORIZ_OFFSET 2
/*
segment data list : {Z, Y, X, ZRot, Size}
segment labels :
_
|_| from top to top left, clockwise: a->f + g mid + \|/ from top mid to top left, clockwise: h->m + --two half g's: n, o
|_| /|\
*/
const float segment_dict[15][5] = {
{0,RAYGUN_HEIGHT*2,0,0,0.25}, // a
{0,RAYGUN_HEIGHT,RAYGUN_LENGTH,90,0.25}, // b
{0,0,RAYGUN_LENGTH,90,0.25}, // c
{0,0,0,0,0.25}, // d
{0,0,0,90,0.25}, //e
{0,RAYGUN_HEIGHT,0,90,0.25}, // f
{0,RAYGUN_HEIGHT,0,0,0.25}, // g mid
{0,RAYGUN_HEIGHT,RAYGUN_LENGTH/2,90,0.25}, // h
{0,RAYGUN_HEIGHT,RAYGUN_LENGTH/2,52,0.2}, // i
{0,RAYGUN_HEIGHT,RAYGUN_LENGTH/2,-52,0.2}, //j
{0,0,RAYGUN_LENGTH/2,90,0.25}, // k
{0,RAYGUN_HEIGHT/2,RAYGUN_LENGTH*3/16,52,0.2}, // l
{0,RAYGUN_HEIGHT*3/2,RAYGUN_LENGTH*3/16,-52,0.2}, // m
{0,RAYGUN_HEIGHT,0,0,0.15}, // n
{0,RAYGUN_HEIGHT,RAYGUN_LENGTH/2,0,0.15}, // o
};
/*
Segments making up each character, each index corresponding to:
'A' through 'Z', '0' through '9', ' ', '-', '+', '#' (where '#' is all segments)
*/
const char* alphabet[] = {
"abcefg",
"adefijn",
"adef",
"eflm",
"adefn",
"aefn",
"acdefo",
"bcefg",
"adhk",
"bcd",
"efnij",
"def",
"bcefim",
"bcefjm",
"abcdef",
"abefg",
"abcdefj",
"aefijn",
"acdfg",
"ahk",
"bcdef",
"efil",
"bcefjl",
"ijlm",
"ikm",
"adil",
"abcdef",
"ef",
"abdeg",
"abcdg",
"bcfg",
"acdfg",
"acdefg",
"abc",
"abcdefg",
"abcdfg",
"",
"g",
"ghk",
"abcdefhijklmno",
};
// Each index is a segment's corresponding flipped segment, for when facing left
const char segment_rev[15] = {
'a',
'f',
'e',
'd',
'c',
'b',
'g',
'h',
'm',
'l',
'k',
'j',
'i',
'o',
'n',
};
void show_segment(u64 battle_object_module_accessor, float z, float y, float x, float zrot, float size) {
Hash40 raygunShot = {.hash = 0x11e470b07fLL};
Hash40 top = {.hash = 0x031ed91fcaLL};
Vector3f pos = {.x = x, .y = y, .z = z};
Vector3f rot = {.x = 0, .y = 90, .z = zrot};
Vector3f random = {.x = 0, .y = 0, .z = 0};
EffectModule_req_on_joint(battle_object_module_accessor, raygunShot.hash, top.hash,
&pos, &rot, size,
&random, &random,
0, 0, 0, 0);
}
int alphabet_index(char to_print) {
if (to_print >= 'A' && to_print <= 'Z')
return to_print - 'A';
else if (to_print >= '0' && to_print <= '9')
return to_print - '0' + 'Z' - 'A' + 1;
else if (to_print == ' ')
return 36;
else if (to_print == '-')
return 37;
else if (to_print == '+')
return 38;
else if (to_print == '#')
return 39;
else
return -1;
}
void print_char( u64 module_accessor, char to_print, int line_num, float horiz_offset, float facing_left) {
int alph_index = alphabet_index(to_print);
if (alph_index < 0 || alph_index >= 40)
return;
const char* segment_str = alphabet[alph_index];
int num_segments = strlen(segment_str);
float lineOffset = 40 - (line_num * 16);
for (int i = 0; i < num_segments; i++) {
const float* segment;
int index = segment_str[i] - 'a';
if (facing_left == -1)
index = segment_rev[index] - 'a';
segment = segment_dict[index];
float z = segment[0];
float y = segment[1] + lineOffset;
float x = segment[2] + horiz_offset;
float zrot = segment[3];
if (facing_left == -1)
zrot *= -1;
float size = segment[4];
show_segment(module_accessor, z, y, x, zrot, size);
}
}
void print_string( u64 module_accessor, const char* print_str) {
int line_num = 0;
float horiz_offset = 0;
int char_num = 0;
float facing_left = PostureModule_lr(module_accessor);
if (strlen(print_str) <= 8 && strchr(print_str, '\n') == NULL)
line_num = 1;
horiz_offset = 0;
char_num = 0;
for (int i = 0; i < strlen(print_str); i++) {
char curr_char = print_str[i];
if (curr_char == '\n') {
horiz_offset = 0;
char_num = 0;
line_num++;
continue;
}
print_char(module_accessor, toupper(curr_char), line_num, horiz_offset, facing_left);
char_num++;
// short characters
if (curr_char == 'D' || curr_char == '1' )
horiz_offset += facing_left * (RAYGUN_LENGTH/2 + 3);
else
horiz_offset += facing_left * (RAYGUN_LENGTH+3);
if (char_num > 8) {
horiz_offset = 0;
char_num = 0;
line_num++;
}
}
}