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UltimateTrainingModpack/source/imports/app/lua_bind/FighterStatusModuleImpl.hpp

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#pragma once
namespace app::lua_bind {
namespace FighterStatusModuleImpl {
u64 reset_log_action_info(u64,u64) asm("_ZN3app8lua_bind51FighterStatusModuleImpl__reset_log_action_info_implEPNS_26BattleObjectModuleAccessorEm") LINKABLE;
u64 set_fighter_status_data(u64,bool,int,bool,bool,bool,u64,u64,u64,u64) asm("_ZN3app8lua_bind53FighterStatusModuleImpl__set_fighter_status_data_implEPNS_26BattleObjectModuleAccessorEbibbbmjjj") LINKABLE;
}
}