2019-07-06 18:53:06 +00:00
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#pragma once
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2019-07-25 20:00:13 +00:00
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#include "acmd_wrapper.h"
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#include "useful/const_value_table.h"
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2019-07-06 18:53:06 +00:00
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#include "../taunt_toggles.h"
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2019-10-26 21:09:18 +00:00
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using namespace app::lua_bind;
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2019-10-31 05:54:43 +00:00
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int major, minor, patch;
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2019-07-06 18:53:06 +00:00
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u64 fighter_manager_addr;
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2019-10-26 21:09:18 +00:00
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u64 is_training_mode(void) asm("_ZN3app9smashball16is_training_modeEv") LINKABLE;
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2019-07-06 18:53:06 +00:00
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2019-08-09 05:57:39 +00:00
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u8 get_category(u64 module_accessor) {
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return (u8)(*(u32*)(module_accessor + 8) >> 28);
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}
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2019-07-06 18:53:06 +00:00
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bool is_operation_cpu(u64 module_accessor) {
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2019-08-09 05:57:39 +00:00
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if (get_category(module_accessor) != BATTLE_OBJECT_CATEGORY_FIGHTER)
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return false;
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2019-07-06 18:53:06 +00:00
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int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
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u64 fighter_information = FighterManager::get_fighter_information(LOAD64(fighter_manager_addr), entry_id);
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return FighterInformation::is_operation_cpu(fighter_information);
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}
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bool is_in_hitstun(u64 module_accessor) {
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int status_kind = StatusModule::status_kind(module_accessor);
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return status_kind >= FIGHTER_STATUS_KIND_DAMAGE &&
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status_kind <= FIGHTER_STATUS_KIND_DAMAGE_FALL;
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}
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bool is_in_landing(u64 module_accessor) {
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int status_kind = StatusModule::status_kind(module_accessor);
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return status_kind >= FIGHTER_STATUS_KIND_LANDING &&
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status_kind <= FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT;
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2019-10-31 02:08:46 +00:00
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}
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void perform_defensive_option(u64 module_accessor) {
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if (menu.DEFENSIVE_STATE == RANDOM_DEFENSIVE) {
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const int NUM_GROUND_STATUSES = 3;
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int random_statuses[NUM_GROUND_STATUSES] = {
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FIGHTER_STATUS_KIND_ESCAPE,
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FIGHTER_STATUS_KIND_ATTACK,
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FIGHTER_STATUS_KIND_GUARD_ON
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};
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int random_status_index = app::sv_math::rand(hash40("fighter"), NUM_GROUND_STATUSES);
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StatusModule::change_status_request_from_script(module_accessor, random_statuses[random_status_index], 1);
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} else if (menu.DEFENSIVE_STATE == DEFENSIVE_SHIELD)
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StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_GUARD_ON, 1);
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else if (menu.DEFENSIVE_STATE == DEFENSIVE_SPOTDODGE)
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StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_ESCAPE, 1);
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else if (menu.DEFENSIVE_STATE == DEFENSIVE_JAB)
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StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_ATTACK, 1);
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2019-07-06 18:53:06 +00:00
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}
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