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UltimateTrainingModpack/source/imports/app/lua_bind/FighterStopModuleImpl.hpp

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#pragma once
namespace app::lua_bind {
namespace FighterStopModuleImpl {
float get_damage_stop_frame(u64) asm("_ZN3app8lua_bind49FighterStopModuleImpl__get_damage_stop_frame_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
bool is_damage_stop(u64) asm("_ZN3app8lua_bind42FighterStopModuleImpl__is_damage_stop_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
}
}