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UltimateTrainingModpack/source/imports/app/lua_bind/InkPaintModule.hpp

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#pragma once
namespace app::lua_bind {
namespace InkPaintModule {
u64 set_special_paint(u64,int specialPaintKind) asm("_ZN3app8lua_bind38InkPaintModule__set_special_paint_implEPNS_26BattleObjectModuleAccessorENS_16SpecialPaintKindE") LINKABLE;
}
}