mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
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35 lines
4.3 KiB
C++
35 lines
4.3 KiB
C++
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#pragma once
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namespace app::lua_bind {
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namespace KineticModule {
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u64 add_speed(u64,const Vector3f*) asm("_ZN3app8lua_bind29KineticModule__add_speed_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fE") LINKABLE;
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u64 add_speed_outside(u64,int,const Vector3f*) asm("_ZN3app8lua_bind37KineticModule__add_speed_outside_implEPNS_26BattleObjectModuleAccessorEiRKN3phx8Vector3fE") LINKABLE;
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u64 change_kinetic(u64,int) asm("_ZN3app8lua_bind34KineticModule__change_kinetic_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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void clear_speed_all(u64) asm("_ZN3app8lua_bind35KineticModule__clear_speed_all_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
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void clear_speed_attr(u64,int) asm("_ZN3app8lua_bind36KineticModule__clear_speed_attr_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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void clear_speed_energy_id(u64,int) asm("_ZN3app8lua_bind41KineticModule__clear_speed_energy_id_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 enable_energy(u64,int) asm("_ZN3app8lua_bind33KineticModule__enable_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_energy(u64,int) asm("_ZN3app8lua_bind30KineticModule__get_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_kinetic_type(u64) asm("_ZN3app8lua_bind36KineticModule__get_kinetic_type_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
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u64 get_sum_rotation(u64,int) asm("_ZN3app8lua_bind36KineticModule__get_sum_rotation_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_sum_speed(u64,int) asm("_ZN3app8lua_bind33KineticModule__get_sum_speed_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_sum_speed3f(u64,int) asm("_ZN3app8lua_bind35KineticModule__get_sum_speed3f_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_sum_speed_length(u64,int) asm("_ZN3app8lua_bind40KineticModule__get_sum_speed_length_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_sum_speed_x(u64,int) asm("_ZN3app8lua_bind35KineticModule__get_sum_speed_x_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 get_sum_speed_y(u64,int) asm("_ZN3app8lua_bind35KineticModule__get_sum_speed_y_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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bool is_enable_energy(u64,int) asm("_ZN3app8lua_bind36KineticModule__is_enable_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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bool is_suspend_energy(u64,int) asm("_ZN3app8lua_bind37KineticModule__is_suspend_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 mul_accel(u64,const Vector3f*,int) asm("_ZN3app8lua_bind29KineticModule__mul_accel_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fEi") LINKABLE;
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u64 mul_speed(u64,const Vector3f*,int) asm("_ZN3app8lua_bind29KineticModule__mul_speed_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fEi") LINKABLE;
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u64 reflect_accel(u64,const Vector3f*,int) asm("_ZN3app8lua_bind33KineticModule__reflect_accel_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fEi") LINKABLE;
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u64 reflect_speed(u64,const Vector3f*,int) asm("_ZN3app8lua_bind33KineticModule__reflect_speed_implEPNS_26BattleObjectModuleAccessorERKN3phx8Vector3fEi") LINKABLE;
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u64 resume_energy(u64,int) asm("_ZN3app8lua_bind33KineticModule__resume_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 resume_energy_all(u64) asm("_ZN3app8lua_bind37KineticModule__resume_energy_all_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
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u64 set_consider_ground_friction(u64,bool,int) asm("_ZN3app8lua_bind48KineticModule__set_consider_ground_friction_implEPNS_26BattleObjectModuleAccessorEbi") LINKABLE;
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u64 sleep(u64,bool) asm("_ZN3app8lua_bind25KineticModule__sleep_implEPNS_26BattleObjectModuleAccessorEb") LINKABLE;
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u64 suspend_energy(u64,int) asm("_ZN3app8lua_bind34KineticModule__suspend_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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u64 suspend_energy_all(u64) asm("_ZN3app8lua_bind38KineticModule__suspend_energy_all_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
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void unable_energy(u64,int) asm("_ZN3app8lua_bind33KineticModule__unable_energy_implEPNS_26BattleObjectModuleAccessorEi") LINKABLE;
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void unable_energy_all(u64) asm("_ZN3app8lua_bind37KineticModule__unable_energy_all_implEPNS_26BattleObjectModuleAccessorE") LINKABLE;
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}
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}
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