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Fix PLAY_SE hook crash (#602)
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parent
a9857bf485
commit
13c87133bf
2 changed files with 9 additions and 21 deletions
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@ -43,6 +43,10 @@ pub unsafe fn is_buffing(module_accessor: &mut app::BattleObjectModuleAccessor)
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IS_BUFFING_PLAYER
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}
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pub unsafe fn is_buffing_any() -> bool {
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IS_BUFFING_CPU || IS_BUFFING_PLAYER
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}
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pub unsafe fn set_buff_rem(module_accessor: &mut app::BattleObjectModuleAccessor, new_value: i32) {
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if is_operation_cpu(module_accessor) {
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BUFF_REMAINING_CPU = new_value;
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@ -476,7 +476,7 @@ static PLAY_SE_OFFSET: usize = 0x04cf6a0;
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// fighters don't use the symbol and go straight through their vtable to this function
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#[skyline::hook(offset = PLAY_SE_OFFSET)]
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pub unsafe fn handle_fighter_play_se(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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sound_module: u64, // pointer to fighter's SoundModule
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my_hash: Hash40,
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bool1: bool,
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bool2: bool,
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@ -485,22 +485,14 @@ pub unsafe fn handle_fighter_play_se(
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se_type: enSEType,
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) -> u64 {
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if !is_training_mode() {
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return original!()(
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module_accessor,
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my_hash,
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bool1,
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bool2,
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bool3,
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bool4,
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se_type,
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);
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return original!()(sound_module, my_hash, bool1, bool2, bool3, bool4, se_type);
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}
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// Supress Buff Sound Effects while buffing
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if buff::is_buffing(module_accessor) {
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if buff::is_buffing_any() {
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let silent_hash = Hash40::new("se_silent");
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return original!()(
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module_accessor,
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sound_module,
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silent_hash,
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bool1,
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bool2,
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@ -509,15 +501,7 @@ pub unsafe fn handle_fighter_play_se(
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se_type,
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);
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}
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original!()(
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module_accessor,
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my_hash,
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bool1,
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bool2,
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bool3,
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bool4,
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se_type,
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)
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original!()(sound_module, my_hash, bool1, bool2, bool3, bool4, se_type)
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}
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static FOLLOW_REQ_OFFSET: usize = 0x044f860;
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