1
0
Fork 0
mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2024-11-24 02:44:17 +00:00

hitbox vis working. No termination/extended hitbox support

This commit is contained in:
jugeeya 2019-03-25 02:16:39 -07:00
parent 27229fdca4
commit 188d8a05ba
4 changed files with 3424 additions and 3458 deletions

Binary file not shown.

File diff suppressed because it is too large Load diff

Binary file not shown.

View file

@ -26,6 +26,34 @@ Handle orig_main_thread;
void* orig_ctx;
void* orig_saved_lr;
// lib::L2CAgent::L2CAgent(L2CAgent*, lua_State *)
__int64_t (*lib_L2CAgent)(__int64_t*, __int64_t);
// L2CAgent *__fastcall lib::L2CAgent::push_lua_stack(L2CAgent *result, const lib::L2CValue *a2)
__int64_t (*lib_L2CAgent_push_lua_stack)(__int64_t, const __int64_t*);
// pop_lua_stack
// Notes:
// Actually takes three arguments, but the third is given through X8 due to how
// AArch64 treats struct pointers that are used as pass by reference to get the value.
// Thus, my current solution is to use inline ASM before using this to pass the
// last arg. This is done using asm("mov x8, %x0" : : "r"(&popped) : "x8" );, where
// popped is an L2CValue that will be populated by the function.
// FURTHERMORE, this function does NOT actually pop the stack, it only returns the value at the
// position indicated by the second argument.
// This index is either positive, meaning absolute position in the stack, or negative,
// which is more traditional, i.e. -1 is the top of the stack.
__int64_t (*lib_L2CAgent_pop_lua_stack)(__int64_t, int);
// L2CAgent *__fastcall lib::L2CAgent::clear_lua_stack(L2CAgent *result)
__int64_t (*lib_L2CAgent_clear_lua_stack)(__int64_t);
// app::sv::animcmd::EFFECT(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT)(__int64_t);
// app::sv::animcmd::EFFECT_FOLLOW_FLIP_COLOR(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR)(__int64_t);
void __libnx_init(void* ctx, Handle main_thread, void* saved_lr)
{
extern char* fake_heap_start;
@ -86,128 +114,60 @@ uint64_t ReadFile_intercept2(uint64_t handle, uint64_t offset, uint64_t out, uin
return ret;
}
float _ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv_replace() {
float (*getStitchDamage)() = (float (*)(void)) SaltySDCore_FindSymbol("_ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_8_POWEREv");
float stitchDamage = getStitchDamage();
return stitchDamage*10;
}
uint64_t attack_code_replace(uint64_t*** arg0, uint64_t arg1) {
/*
arg0 = *(_QWORD *)(v5 + 160)
arg1 = v7
func = (**(_QWORD **)(v5 + 160) + 104LL)
(*func)(arg0, arg1);
*/
uint64_t (*given_func)(uint64_t, uint64_t) = (uint64_t (*)(uint64_t, uint64_t))((*(*(arg0+160)) + 104));
return given_func(*(arg0+160), arg1);
void get_lua_stack(__int64_t* l2c_agent, int index, __int64_t* l2c_val) {
__int64_t (*lib_L2CAgent_pop_lua_stack)(__int64_t, int) =
(__int64_t (*)(__int64_t, int))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent13pop_lua_stackEi"));
asm("mov x8, %x0" : : "r"(l2c_val) : "x8" );
lib_L2CAgent_pop_lua_stack(l2c_agent, index);
}
void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
// Get necessary functions
// lib::L2CAgent::L2CAgent(L2CAgent*, lua_State *)
__int64_t (*lib_L2CAgent)(__int64_t*, __int64_t) =
(__int64_t (*)(__int64_t*, __int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgentC2EP9lua_State"));
// lib::L2CAgent::~L2CAgent(L2CAgent*)
__int64_t (*lib_L2CAgent_del)(__int64_t*) =
(__int64_t (*)(__int64_t*))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgentD2Ev"));
// L2CAgent *__fastcall lib::L2CAgent::push_lua_stack(L2CAgent *result, const lib::L2CValue *a2)
__int64_t (*lib_L2CAgent_push_lua_stack)(__int64_t, const __int64_t*) =
(__int64_t (*)(__int64_t, const __int64_t*))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent14push_lua_stackERKNS_8L2CValueE"));
// pop_lua_stack
// Notes:
// Actually takes three arguments, but the third is given through X8 due to how
// AArch64 treats struct pointers that are used as pass by reference to get the value.
// Thus, my current solution is to use inline ASM before using this to pass the
// last arg. This is done using asm("mov x8, %x0" : : "r"(&popped) : "x8" );, where
// popped is an L2CValue that will be populated by the function.
// FURTHERMORE, this function does NOT actually pop the stack, it only returns the value at the
// position indicated by the second argument.
// This index is either positive, meaning absolute position in the stack, or negative,
// which is more traditional, i.e. -1 is the top of the stack.
__int64_t (*lib_L2CAgent_pop_lua_stack)(__int64_t, int) =
(__int64_t (*)(__int64_t, int))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent13pop_lua_stackEi"));
// L2CAgent *__fastcall lib::L2CAgent::clear_lua_stack(L2CAgent *result)
__int64_t (*lib_L2CAgent_clear_lua_stack)(__int64_t) =
(__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent15clear_lua_stackEv"));
// lib::L2CValue::L2CValue(lib::L2CValue *__hidden this, int)
__int64_t (*lib_L2CValue_L2CValue_int)(__int64_t, __int64_t) =
(__int64_t (*)(__int64_t, __int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CValueC1Ei"));
// lib::L2CValue::L2CValue(lib::L2CValue *__hidden this, float)
__int64_t (*lib_L2CValue_L2CValue_float)(__int64_t, float) =
(__int64_t (*)(__int64_t, float))(SaltySDCore_FindSymbol("_ZN3lib8L2CValueC1Ef"));
// lib::L2CValue::L2CValue(lib::L2CValue *__hidden this, phx::Hash40)
__int64_t (*_ZN3lib8L2CValueC1EN3phx6Hash40E)(__int64_t, __int64_t) =
(__int64_t (*)(__int64_t, __int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CValueC1EN3phx6Hash40E"));
// lib::L2CValue::L2CValue(lib::L2CValue *__hidden this, bool)
__int64_t (*lib_L2CValue_L2CValue_bool)(__int64_t, bool) =
(__int64_t (*)(__int64_t, bool))(SaltySDCore_FindSymbol("_ZN3lib8L2CValueC1Eb"));
// lib::L2CValue::~L2CValue(lib::L2CValue *__hidden this)
__int64_t (*lib_L2CValue_L2CValue_del)(__int64_t) =
(__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CValueD1Ev"));
// app::sv::animcmd::FLASH(lua_State* a1)
__int64_t (*app_sv_animcmd_FLASH)(__int64_t) =
(__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd5FLASHEP9lua_State"));
// app::sv::animcmd::EFFECT(lua_State* a1)
__int64_t (*app_sv_animcmd_EFFECT)(__int64_t) =
(__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6EFFECTEP9lua_State"));
__int64_t v1; // x19
uint64_t v2; // x9
uint64_t i; // x8
// Instantiate our own L2CAgent with the given lua_State
struct L2CAgent l2c_agent;
L2CAgent l2c_agent;
lib_L2CAgent(&l2c_agent, a1);
lua_State* l2c_state = (lua_State*) a1;
int num_elems = lua_gettop(l2c_state);
// Getting and replacing a value on the stack. Works!
/*
struct L2CValue hitboxParams[36];
for (int i = 35; i >= 0; i--) {
lib_L2CAgent_pop_lua_stack(&l2c_agent, 1, &hitboxParams[i]);
}
for (int i = 0; i < 36; i++) {
if (i == 3) {
struct L2CValue inject_dmg = {.raw_float = (float)20, .type = L2C_number};
lib_L2CAgent_push_lua_stack(&l2c_agent, &inject_dmg);
}
else if (i == 4) {
struct L2CValue inject_angle = {.raw = (int)90, .type = L2C_integer};
lib_L2CAgent_push_lua_stack(&l2c_agent, &inject_angle);
}
else
lib_L2CAgent_push_lua_stack(&l2c_agent, &hitboxParams[i]);
}*/
// Replacing a value on the stack:
// Works! :D
/*
struct L2CValue inject_dmg = {.raw_float = (float)20, .type = L2C_number};
L2CValue damage;
get_lua_stack(&l2c_agent, 4, &damage);
L2CValue inject_dmg = {.raw_float = ((float)(damage.raw_float) + 10.0), .type = L2C_number};
lib_L2CAgent_push_lua_stack(&l2c_agent, &inject_dmg);
lua_replace((lua_State*) l2c_agent.lua_state_agent, 4);
*/
// Getting and replacing a value on the stack?
struct L2CValue damage;
asm("mov x8, %x0" : : "r"(&damage) : "x8" );
lib_L2CAgent_pop_lua_stack(&l2c_agent, 4);
struct L2CValue inject_dmg = {.raw_float = ((float)(damage.raw_float) + 10), .type = L2C_number};
lib_L2CAgent_push_lua_stack(&l2c_agent, &inject_dmg);
lua_replace((lua_State*) l2c_agent.lua_state_agent, 4);
// Get all necessary hitbox params
L2CValue bone;
get_lua_stack(&l2c_agent, 3, &bone);
L2CValue damage;
get_lua_stack(&l2c_agent, 4, &damage);
L2CValue angle;
get_lua_stack(&l2c_agent, 5, &angle);
L2CValue kbg;
get_lua_stack(&l2c_agent, 6, &kbg);
L2CValue wkb;
get_lua_stack(&l2c_agent, 7, &wkb);
L2CValue bkb;
get_lua_stack(&l2c_agent, 8, &bkb);
L2CValue size;
get_lua_stack(&l2c_agent, 9, &size);
L2CValue x;
get_lua_stack(&l2c_agent, 10, &x);
L2CValue y;
get_lua_stack(&l2c_agent, 11, &y);
L2CValue z;
get_lua_stack(&l2c_agent, 12, &z);
L2CValue x2;
get_lua_stack(&l2c_agent, 13, &x2);
L2CValue y2;
get_lua_stack(&l2c_agent, 14, &y2);
L2CValue z2;
get_lua_stack(&l2c_agent, 15, &z2);
// PLAN:
// - Iterate through lua_State stack, store all values (in an array?)
@ -222,42 +182,64 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
void (*sub_71019420D0)(__int64_t, __int64_t) = (void (*)(__int64_t, __int64_t))(attack_code_addr + 96);
sub_71019420D0(*(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL), a1);
// EFFECT_FOLLOW_COLOR(Graphic, Bone, Z, Y, X, ZRot, YRot, XRot, Size, unknown=0x1, Red, Green, Blue)
// FIRST, to test, let's assume single hitbox, not extended, so ignore x2,y2,z2.
//"GFXLeft,GFXRight,Bone, Z, Y, X, ZRot, YRot, XRot, Size,Terminate,unknown,R,G,B"}
float sizeMult = 19.0 / 200.0;
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
L2CValue shieldEffect = {.raw = shieldEffectHash.hash, .type = L2C_hash};
L2CValue xRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue yRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue zRot = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue unkParam = {.raw = (int) 1, .type = L2C_integer};
L2CValue unkParam2 = {.raw = (float) 35.0f, .type = L2C_number};
L2CValue effectSize = {.raw_float = (float) size.raw_float * sizeMult, .type = L2C_number};
L2CValue red = {.raw_float = (float) 0.0, .type = L2C_number};
L2CValue green = {.raw_float = (float) 255.0, .type = L2C_number};
L2CValue blue = {.raw_float = (float) 255.0, .type = L2C_number};
lib_L2CAgent_clear_lua_stack(&l2c_agent);
lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(&l2c_agent, &bone);
lib_L2CAgent_push_lua_stack(&l2c_agent, &x);
lib_L2CAgent_push_lua_stack(&l2c_agent, &y);
lib_L2CAgent_push_lua_stack(&l2c_agent, &z);
lib_L2CAgent_push_lua_stack(&l2c_agent, &xRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &yRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &zRot);
lib_L2CAgent_push_lua_stack(&l2c_agent, &effectSize);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
lib_L2CAgent_push_lua_stack(&l2c_agent, &red);
lib_L2CAgent_push_lua_stack(&l2c_agent, &green);
lib_L2CAgent_push_lua_stack(&l2c_agent, &blue);
app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR(l2c_agent.lua_state_agent);
// Test:
struct Hash40 effectHash1 = {.hash = 0x1446E1363ALL};
struct Hash40 effectHash2 = {.hash = 0x31ED91FCALL};
struct L2CValue v33 = {.raw = effectHash1.hash, .type = L2C_hash};
struct L2CValue v31 = {.raw = effectHash2.hash, .type = L2C_hash};
struct L2CValue v28 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v27 = {.raw_float = (float)8.5, .type = L2C_number};
struct L2CValue v26 = {.raw = (int)-13, .type = L2C_integer};
struct L2CValue v25 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v24 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v23 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v22 = {.raw = (int)1, .type = L2C_integer};
struct L2CValue v21 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v20 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v19 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v18 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v17 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v16 = {.raw = (int)0, .type = L2C_integer};
struct L2CValue v15 = {.raw = (bool) 1, .type = L2C_bool};
Hash40 effectHash1 = {.hash = 0x1446E1363ALL};
Hash40 effectHash2 = {.hash = 0x31ED91FCALL};
L2CValue v33 = {.raw = effectHash1.hash, .type = L2C_hash};
L2CValue v31 = {.raw = effectHash2.hash, .type = L2C_hash};
L2CValue v28 = {.raw = (int)0, .type = L2C_integer};
L2CValue v27 = {.raw_float = (float)8.5, .type = L2C_number};
L2CValue v26 = {.raw = (int)-13, .type = L2C_integer};
L2CValue v25 = {.raw = (int)0, .type = L2C_integer};
L2CValue v24 = {.raw = (int)0, .type = L2C_integer};
L2CValue v23 = {.raw = (int)0, .type = L2C_integer};
L2CValue v22 = {.raw = (int)1, .type = L2C_integer};
L2CValue v21 = {.raw = (int)0, .type = L2C_integer};
L2CValue v20 = {.raw = (int)0, .type = L2C_integer};
L2CValue v19 = {.raw = (int)0, .type = L2C_integer};
L2CValue v18 = {.raw = (int)0, .type = L2C_integer};
L2CValue v17 = {.raw = (int)0, .type = L2C_integer};
L2CValue v16 = {.raw = (int)0, .type = L2C_integer};
L2CValue v15 = {.raw = (bool) 1, .type = L2C_bool};
lib_L2CAgent_clear_lua_stack(&l2c_agent);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v33);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v31);
// Test popping then pushing two values.
struct L2CValue v31Popped;
asm("mov x8, %x0" : : "r"(&v31Popped) : "x8" );
lib_L2CAgent_pop_lua_stack(&l2c_agent, 2);
struct L2CValue v33Popped;
asm("mov x8, %x0" : : "r"(&v33Popped) : "x8" );
lib_L2CAgent_pop_lua_stack(&l2c_agent, 1);
//lib_L2CAgent_clear_lua_stack(&l2c_agent);
//lib_L2CAgent_push_lua_stack(&l2c_agent, &v33Popped);
//lib_L2CAgent_push_lua_stack(&l2c_agent, &v31Popped);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v31);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v28);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v27);
lib_L2CAgent_push_lua_stack(&l2c_agent, &v26);
@ -275,14 +257,6 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
app_sv_animcmd_EFFECT(l2c_agent.lua_state_agent);
// Push an extra to test popping... Works!
/*struct L2CValue vToPop = {.raw = (bool) 1, .type = L2C_bool};
lib_L2CAgent_push_lua_stack(&l2c_agent, &vToPop);
struct L2CValue vPopped;
asm("mov x8, %x0" : : "r"(&vPopped) : "x8" );
lib_L2CAgent_pop_lua_stack(&l2c_agent, 1, &vPopped);
*/
// clear_lua_stack section
v2 = *(__int64_t *)(v1 + 16);
for ( i = **(__int64_t **)(v1 + 32) + 16LL; v2 < i; v2 = *(__int64_t *)(v1 + 16) )
@ -294,15 +268,6 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
}
float _ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv_replace_with_arg(float arg1) {
return arg1;
}
int SaltySD_function_replace_sym(const char* function_sym, u64 new_func) {
u64 addr = SaltySDCore_FindSymbol(function_sym);
return SaltySD_function_replace(addr, new_func);
}
int SaltySD_function_replace(u64 addr, u64 new_func) {
if (addr) {
SaltySD_Memcpy(addr, "\x49\x00\x00\x58", 4); // LDR X9, .+8
@ -317,45 +282,31 @@ int SaltySD_function_replace(u64 addr, u64 new_func) {
return -1;
}
int SaltySD_function_replace_sym(char* function_sym, u64 new_func) {
u64 addr = SaltySDCore_FindSymbol(function_sym);
return SaltySD_function_replace(addr, new_func);
}
int main(int argc, char *argv[])
{
SaltySD_printf("SaltySD Plugin: alive\n");
// get necessary functions
lib_L2CAgent = (__int64_t (*)(__int64_t*, __int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgentC2EP9lua_State"));
lib_L2CAgent_push_lua_stack = (__int64_t (*)(__int64_t, const __int64_t*))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent14push_lua_stackERKNS_8L2CValueE"));
lib_L2CAgent_pop_lua_stack = (__int64_t (*)(__int64_t, int))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent13pop_lua_stackEi"));
lib_L2CAgent_clear_lua_stack = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3lib8L2CAgent15clear_lua_stackEv"));
app_sv_animcmd_EFFECT = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6EFFECTEP9lua_State"));
app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR = (__int64_t (*)(__int64_t))(SaltySDCore_FindSymbol("_ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State"));
char* ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode(ver, strlen(ver));
if (dst_3)
{
if (dst_3) {
SaltySD_Memcpy(dst_3, "noice v%d%d%d", 13);
}
u64 code_start = SaltySDCore_getCodeStart();
u64 code_size = SaltySDCore_getCodeSize();
SaltySD_printf("SaltySD Plugin: code start: %llx, code size: %11x\n", code_start, code_size);
char* dmgCode = "\xB9\xD8\xA9\x41\x94\xE0\x2B";
u64 dst_dmg = SaltySDCore_findCode(dmgCode, strlen(dmgCode));
if (dst_dmg)
{
dst_dmg = dst_dmg + 1;
SaltySD_printf("SaltySD Plugin: found attack damage code at: %llx\n", dst_dmg);
//SaltySD_Memcpy(dst_dmg, "\x40\x0B\x80\x52", 4); // MOV W0, #90
}
//SaltySD_function_replace_sym("_ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv", &_ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv_replace);
u64 addr = SaltySDCore_FindSymbol("_ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv");
if (addr) {
SaltySD_Memcpy(addr, "\x00\x90\x26\x1e", 4); // FMOV S0, #20.0
SaltySD_Memcpy(addr+4, "\x49\x00\x00\x58", 4); // LDR X9, .+8
SaltySD_Memcpy(addr+8, "\x20\x01\x1F\xD6", 4); // BR X9
u64 new_addr = &_ZN3app11peachdaikon32PEACH_PEACHDAIKON_DAIKON_1_POWEREv_replace_with_arg;
SaltySD_Memcpy(addr+12, &new_addr, 8); // .dword newaddr
SaltySD_printf("SaltySD Plugin: forcing function at %llx to jump to %llx\n", addr, new_addr);
}
SaltySD_function_replace_sym("_ZN3app10sv_animcmd6ATTACKEP9lua_State", &_ZN3app10sv_animcmd6ATTACKEP9lua_State_replace);
SaltySDCore_ReplaceImport("_ZN2nn2fs8ReadFileEPmNS0_10FileHandleElPvm", ReadFile_intercept);
SaltySDCore_ReplaceImport("_ZN2nn2fs8ReadFileENS0_10FileHandleElPvm", ReadFile_intercept2);