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Update Menu
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3287a96b63
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3 changed files with 3 additions and 1 deletions
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@ -260,6 +260,7 @@ pub enum MashInNeutral {
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pub struct TrainingModpackMenu {
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pub struct TrainingModpackMenu {
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pub hitbox_vis: HitboxVisualization,
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pub hitbox_vis: HitboxVisualization,
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pub di_state: Direction,
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pub di_state: Direction,
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pub left_stick: Direction, // Currently only used for air dodge direction
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pub mash_attack_state: Attack,
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pub mash_attack_state: Attack,
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pub ledge_state: LedgeOption,
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pub ledge_state: LedgeOption,
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pub tech_state: TechOption,
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pub tech_state: TechOption,
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@ -8,6 +8,7 @@ use smash::lib::lua_const::*;
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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hitbox_vis: HitboxVisualization::On,
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hitbox_vis: HitboxVisualization::On,
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di_state: Direction::None,
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di_state: Direction::None,
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left_stick: Direction::None,
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mash_attack_state: Attack::Nair,
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mash_attack_state: Attack::Nair,
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ledge_state: LedgeOption::Random,
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ledge_state: LedgeOption::Random,
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tech_state: TechOption::Random,
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tech_state: TechOption::Random,
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@ -44,7 +44,7 @@ unsafe fn get_angle(module_accessor: &mut app::BattleObjectModuleAccessor) -> f6
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return ANGLE_NONE;
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return ANGLE_NONE;
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}
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}
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STICK_DIRECTION = MENU.di_state;
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STICK_DIRECTION = MENU.left_stick;
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let mut angle: f64 = pick_angle(STICK_DIRECTION);
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let mut angle: f64 = pick_angle(STICK_DIRECTION);
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if angle == ANGLE_NONE {
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if angle == ANGLE_NONE {
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