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Fix standby on Ryujinx; fix playback when no slot is selected
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9ef506aac7
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1 changed files with 8 additions and 2 deletions
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@ -271,7 +271,11 @@ pub unsafe fn playback() {
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println!("Tried to playback during lockout!");
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println!("Tried to playback during lockout!");
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return;
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return;
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}
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}
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CURRENT_PLAYBACK_SLOT = MENU.playback_slot.get_random().into_idx().unwrap();
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if MENU.playback_slot.is_empty() {
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println!("Tried to playback without a slot selected!");
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return;
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}
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CURRENT_PLAYBACK_SLOT = MENU.playback_slot.get_random().into_idx().unwrap_or(0);
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INPUT_RECORD = Playback;
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INPUT_RECORD = Playback;
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POSSESSION = Player;
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POSSESSION = Player;
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INPUT_RECORD_FRAME = 0;
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INPUT_RECORD_FRAME = 0;
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@ -317,7 +321,9 @@ pub unsafe fn is_end_standby() -> bool {
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let clamped_rstick_y =
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let clamped_rstick_y =
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((first_frame_input.rstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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((first_frame_input.rstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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let buttons_pressed = !first_frame_input.buttons.is_empty();
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// No buttons pressed or just flick jump-- if they really did a stick jump, we'd have lstick movement as well
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let buttons_pressed =
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!(first_frame_input.buttons.is_empty() || first_frame_input.buttons == Buttons::FLICK_JUMP);
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let lstick_movement =
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let lstick_movement =
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clamped_lstick_x.abs() >= STICK_NEUTRAL || clamped_lstick_y.abs() >= STICK_NEUTRAL;
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clamped_lstick_x.abs() >= STICK_NEUTRAL || clamped_lstick_y.abs() >= STICK_NEUTRAL;
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let rstick_movement =
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let rstick_movement =
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