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17
README.md
17
README.md
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@ -465,6 +465,23 @@ To build the entire modpack including supporting files, use the steps in the [Gi
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## Prerequisites
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- Stable Rust environment with [cargo-skyline](https://github.com/jam1garner/cargo-skyline)
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## Development Tips
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### Ryujinx
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Developing on Ryujinx on Windows is very easy and has a streamlined script in [ryujinx_build.ps1](./ryujinx_build.ps1).
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1. Drag-and-drop the normal beta at the Ryujinx paths as described in Installation.
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2. Delete the `libtraining_modpack.nro` that is used in those paths.
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3. Edit the paths at the top of the file to match your local filesystem
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4. On your first run, you may have to run the script as Administrator in order to set up the symlinks to this repo's built files.
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- Both the plugin and the [layout.arc](./src/static/layout.arc) will be sourced automatically via symlink
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5. Run the script to iterate and develop.
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- Logs will be printed to console.
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- Since we are using the feature `layout-arc-from-file`, you can edit [layout.arc](./src/static/layout.arc) in real-time with Switch Toolbox and reload training mode without rebooting to view your changes.
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- If you'd like to exit, you can CTRL+C the script and Ryujinx will also close.
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<a name="beta-changelog"/>
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# Beta Changelog
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37
ryujinx_build.ps1
vendored
37
ryujinx_build.ps1
vendored
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@ -1,3 +1,16 @@
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# Change these
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# The first time you run this, in order to set up the symlinks, you may have to be an administrator
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# to write the files. Powershell is dumb.
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$RYUJINX_LAYOUT_ARC_PATH="C:\Users\Josh\AppData\Roaming\Ryujinx\sdcard\ultimate\TrainingModpack\layout.arc"
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$LOCAL_LAYOUT_ARC_PATH="C:\Users\Josh\Documents\Games\UltimateTrainingModpack\src\static\layout.arc"
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$RYUJINX_PLUGIN_PATH="C:\Users\Josh\AppData\Roaming\Ryujinx\mods\contents\01006a800016e000\romfs\skyline\plugins\libtraining_modpack.nro"
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$LOCAL_PLUGIN_PATH="C:\Users\Josh\Documents\Games\UltimateTrainingModpack\target\aarch64-skyline-switch\release\libtraining_modpack.nro"
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$RYUJINX_EXE_PATH="C:\Users\Josh\Documents\Games\Ryujinx\publish\Ryujinx.exe"
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$SMASH_NSP_PATH='C:\Users\Josh\Documents\Games\ROMs\Super Smash Bros Ultimate [Base Game]\Super Smash Bros Ultimate[01006A800016E000][US][v0].nsp'
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$IP=(Test-Connection -ComputerName (hostname) -Count 1 | Select -ExpandProperty IPV4Address).IPAddressToString
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cargo skyline build --release --features layout_arc_from_file
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if (($lastexitcode -ne 0)) {
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@ -5,8 +18,6 @@ if (($lastexitcode -ne 0)) {
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}
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# Set up symlinks
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$RYUJINX_LAYOUT_ARC_PATH="C:\Users\Josh\AppData\Roaming\Ryujinx\sdcard\ultimate\TrainingModpack\layout.arc"
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$LOCAL_LAYOUT_ARC_PATH="C:\Users\Josh\Documents\Games\UltimateTrainingModpack\src\static\layout.arc"
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if(-not(Test-path $RYUJINX_LAYOUT_ARC_PATH -PathType leaf))
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{
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New-Item -ItemType SymbolicLink -Path $RYUJINX_LAYOUT_ARC_PATH -Target $LOCAL_LAYOUT_ARC_PATH
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@ -15,8 +26,6 @@ if(-not(Test-path $RYUJINX_LAYOUT_ARC_PATH -PathType leaf))
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}
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}
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$RYUJINX_PLUGIN_PATH="C:\Users\Josh\AppData\Roaming\Ryujinx\mods\contents\01006a800016e000\romfs\skyline\plugins\libtraining_modpack.nro"
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$LOCAL_PLUGIN_PATH="C:\Users\Josh\Documents\Games\UltimateTrainingModpack\target\aarch64-skyline-switch\release\libtraining_modpack.nro"
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if(-not(Test-path $RYUJINX_PLUGIN_PATH -PathType leaf))
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{
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New-Item -ItemType SymbolicLink -Path $RYUJINX_PLUGIN_PATH -Target $LOCAL_PLUGIN_PATH
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}
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}
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C:\Users\Josh\Documents\Games\Ryujinx\publish\Ryujinx.exe "C:\Users\Josh\Documents\Games\ROMs\Super Smash Bros Ultimate [Base Game]\Super Smash Bros Ultimate[01006A800016E000][US][v0].nsp"
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# cargo skyline listen --ip=$IP
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try {
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# Start the process asynchronously
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$process = Start-Process -FilePath $RYUJINX_EXE_PATH -ArgumentList `"$SMASH_NSP_PATH`" -PassThru
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# Store the process ID
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$global:process = $process.Id
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echo "Starting cargo skyline listen..."
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cargo skyline listen --ip=$IP
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# Makes no sense, but we need this line for logs to show up. Lol
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echo "Finishing cargo skyline listen..."
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}
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finally {
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# Interrupts to the script should kill Ryujinx as well
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if ($global:process -ne $null) {
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Stop-Process -Id $global:process -Force
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}
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}
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