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Reuse Angle Calculation

get_random now returns a random direction instead of the angle directly
This commit is contained in:
sidschingis 2020-06-13 21:55:23 +02:00
parent cca5072185
commit 2fc1c75ab6

View file

@ -33,12 +33,7 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
}
// Either left, right, or none
if MENU.di_state == Direction::Random {
DI_ANGLE = get_random_di();
} else {
DI_ANGLE = direction_to_angle(MENU.di_state)
}
DI_ANGLE = get_angle(MENU.di_state);
// Nothig to do on no DI
if DI_ANGLE == ANGLE_NONE {
return;
@ -61,12 +56,23 @@ unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
);
}
unsafe fn get_random_di() -> f64 {
unsafe fn get_angle(direction: Direction) -> f64 {
if direction == Direction::Random {
let rand_direction = get_random_direction();
return direction_to_angle(rand_direction);
}
direction_to_angle(direction)
}
unsafe fn get_random_direction() -> Direction {
// Choose Left/Right/None
let rand = app::sv_math::rand(hash40("fighter"), 3);
if [0, 1].contains(&rand) {
// Either 0 (right) or PI (left)
rand as f64 * PI
if rand == 0 {
Direction::Left
} else if rand == 1 {
Direction::Right
} else {
ANGLE_NONE
Direction::None
}
}