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Bug Fixes (#133)

* Revert To Command Flags

* Fix Rising Aerial

* Fix Roll/SpotDodge
This commit is contained in:
sidschingis 2020-08-12 00:46:46 +02:00 committed by GitHub
parent 96008c6ea3
commit 3247ecb711
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GPG key ID: 4AEE18F83AFDEB23

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@ -264,21 +264,21 @@ unsafe fn perform_action(module_accessor: &mut app::BattleObjectModuleAccessor)
return get_flag(
module_accessor,
*FIGHTER_STATUS_KIND_ESCAPE,
*FIGHTER_PAD_CMD_CAT1_ESCAPE,
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE,
);
}
RollForward => {
return get_flag(
module_accessor,
*FIGHTER_STATUS_KIND_ESCAPE_F,
*FIGHTER_PAD_CMD_CAT1_ESCAPE_F,
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_F,
);
}
RollBack => {
return get_flag(
module_accessor,
*FIGHTER_STATUS_KIND_ESCAPE_B,
*FIGHTER_PAD_CMD_CAT1_ESCAPE_B,
*FIGHTER_PAD_CMD_CAT1_FLAG_ESCAPE_B,
);
}
Shield => {
@ -420,9 +420,10 @@ unsafe fn get_aerial_flag(
// If we are grounded we also need to jump
if is_grounded(module_accessor) {
let jump_flag = *FIGHTER_STATUS_KIND_JUMP_SQUAT;
let jump_transition = *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT;
try_change_status(module_accessor, jump_flag, jump_transition);
// let jump_flag = *FIGHTER_STATUS_KIND_JUMP_SQUAT;
// let jump_transition = *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_JUMP_SQUAT;
// try_change_status(module_accessor, jump_flag, jump_transition);
flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
// Delay attack until we are airborne to get a full hop
if MENU.full_hop == OnOff::On {
@ -456,7 +457,7 @@ unsafe fn get_aerial_flag(
flag |= get_flag(module_accessor, status, command_flag);
flag
return flag;
}
/**