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Update README (#364)
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README.md
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README.md
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@ -39,9 +39,9 @@ The features in this modpack are configured through the menu, which can be acces
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<img src="./photos/2022051021130700-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022051021130700-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022051021131000-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022060221360900-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022051021131300-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022060221415900-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022051021134700-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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<img src="./photos/2022051021134700-0E7DF678130F4F0FA2C88AE72B47AFDF.jpg">
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@ -53,11 +53,74 @@ Set stage hazards on or off in Training Mode! Use this to practice on tournament
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At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset!
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At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset!
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The following attributes are saved in the save states:
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- X position
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- Y position
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- Percent
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- Facing direction
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- Fighter kind
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- Charge level
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- Banjo-Kazooie: Wonderwing
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- Donkey Kong: Giant punch
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- Hero: Frizz
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- Lucario: Aura sphere
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- Mario: F.L.U.D.D.
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- Mewtwo: Shadowball
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- Mii Gunner: Charge blast
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- Mr. Game & Watch: Bucket
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- Pac-Man: Bonus fruit
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- Pirahna Plant: Poison breath
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- R.O.B.: Laser, gyro, burner fuel
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- Robin: Thunder tome
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- Samus / Dark Samus: Charge shot
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- Sheik: Needles
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- Squirtle: Water gun
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- Steve stored materials
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- Steve tool durability
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- Steve tool material
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- Wario: Waft
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- Wii Fit Trainer: Sun salutation
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With the following attributes applied according to the menu selection when loading a save state:
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- Mirroring (X position and facing direction)
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- Buffs
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- Cloud: Limit
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- Hero: Acceleratle, Oomph, Psyche up, Bounce
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- Joker: Arsene
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- Little Mac: K.O. punch
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- Sephiroth: Winged form
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- Wii Fit Trainer: Deep breathing
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- Character item
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The following table lists the available items to be loaded:
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| Fighter | Item Variation 1 | Item Variation 2 | Item Variation 3 | Item Variation 4 | Item Variation 5 | Item Variation 6 | Item Variation 7 | Item Variation 8 |
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|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
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| Banjo-Kazooie | Grenade Egg | - | - | - | - | - | - | - |
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| Bowser Jr. | Mechakoopa | - | - | - | - | - | - | - |
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| Daisy | Smile Turnip | Winky Turnip | Dot-Eyes Turnip | Stitch-Face Turnip | Mr. Saturn | Bob-omb | - | - |
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| Diddy | Banana Peel | Peanut | - | - | - | - | - | - |
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| King K. Rool | Crownerang | - | - | - | - | - | - | - |
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| Link | Remote Bomb | Arrow | - | - | - | - | - | - |
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| Mega Man | Metal Blade | - | - | - | - | - | - | - |
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| Pac-Man | Cherry | Strawberry | Orange | Apple | Melon | Galaxian | Bell | Key |
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| Peach | Smile Turnip | Winky Turnip | Dot-Eyes Turnip | Stitch-Face Turnip | Mr. Saturn | Bob-omb | - | - |
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| Richter | Holy Water | - | - | - | - | - | - | - |
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| R.O.B. | Gyro | Gyro | Gyro | Gyro | Gyro | Gyro | Gyro | Gyro |
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| Robin | Book | Levin Sword | - | - | - | - | - | - |
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| Sheik | Burst Grenade | - | - | - | - | - | - | - |
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| Simon | Holy Water | - | - | - | - | - | - | - |
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| Snake | Grenade | - | - | - | - | - | - | - |
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| Toon Link | Bomb | - | - | - | - | - | - | - |
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| Villager | Wood Chip | - | - | - | - | - | - | - |
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| Young Link | Bomb | - | - | - | - | - | - | - |
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<img src="./photos/FLy0xiw.gif">
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<img src="./photos/FLy0xiw.gif">
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## Input Delay
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## Input Delay
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Practice with emulated extra input delay, in frames. Use this to practice with online's default delay.
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Practice with emulated extra input delay, in frames. Use this to practice with online's default delay, which is typically 4-5 frames.
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## Frame Advantage
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## Frame Advantage
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@ -96,7 +159,7 @@ When multiple options are selected, one of the selected options will be chosen a
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| Tab | Feature | Description | Options |
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| Tab | Feature | Description | Options |
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| ------------------ | -------------------- | ------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- |
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|:---:|:---:|:---|:---|
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| Mash Settings | Mash Toggles | Actions to be performed as soon as possible out of hitstun or shieldstun | Airdodge, jump, shield, spotdodge, roll in, roll out, aerials, jab, tilts, smash attacks, grab, dash, dash attack |
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| Mash Settings | Mash Toggles | Actions to be performed as soon as possible out of hitstun or shieldstun | Airdodge, jump, shield, spotdodge, roll in, roll out, aerials, jab, tilts, smash attacks, grab, dash, dash attack |
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| Mash Settings | Followup Toggles | Actions to be performed after the Mash option | Airdodge, jump, shield, spotdodge, roll in, roll out, aerials, jab, tilts, smash attacks, grab, dash, dash attack |
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| Mash Settings | Followup Toggles | Actions to be performed after the Mash option | Airdodge, jump, shield, spotdodge, roll in, roll out, aerials, jab, tilts, smash attacks, grab, dash, dash attack |
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| Mash Settings | Attack Angles | For attacks that can be angled, such as some forward tilts | Neutral, up, down |
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| Mash Settings | Attack Angles | For attacks that can be angled, such as some forward tilts | Neutral, up, down |
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@ -125,10 +188,12 @@ When multiple options are selected, one of the selected options will be chosen a
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| Defensive Settings | Shield Tilt | Direction to tilt the shield | Neutral, out, up-out, up, up-in, in, down-in, down, down-out, left, right |
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| Defensive Settings | Shield Tilt | Direction to tilt the shield | Neutral, out, up-out, up, up-in, in, down-in, down, down-out, left, right |
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| Defensive Settings | Defensive Options | Actions to take after a ledge option, tech option, or miss tech option | Spotdodge, roll in, roll out, jab, shield |
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| Defensive Settings | Defensive Options | Actions to take after a ledge option, tech option, or miss tech option | Spotdodge, roll in, roll out, jab, shield |
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| Defensive Settings | Buff Options | Buff(s) to be applied to respective character when loading save states | Acceleratle, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing |
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| Defensive Settings | Buff Options | Buff(s) to be applied to respective character when loading save states | Acceleratle, Oomph, Psyche Up, Bounce, Arsene, Deep Breathing, Limit, K.O. Punch, Wing |
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| Defensive Settings | Character Item | CPU/Player item to hold when loading a save state | None, Player 1st Variation througher 8th variation, CPU 1st variation through 8th variation |
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| ----- | ----- | ----- | ----- |
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| ----- | ----- | ----- | ----- |
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| Misc Settings | Mirroring | Flips save states in the left-right direction across the stage center | None, Alternate, Random |
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| Misc Settings | Mirroring | Flips save states in the left-right direction across the stage center | None, Alternate, Random |
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| Misc Settings | Save Damage | Should save states retain player/CPU damage | Yes, No |
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| Misc Settings | Save Damage | Should save states retain player/CPU damage | Yes, No |
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| Misc Settings | Enable Save States | Should save states be enabled or disabled | Yes, No |
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| Misc Settings | Enable Save States | Should save states be enabled or disabled | Yes, No |
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| Misc Settings | Save States Autoload | Load save state when any fighter dies | Yes, No |
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| Misc Settings | Frame Advantage | Display the time difference between when the player is actionable and the CPU is actionable | Yes, No |
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| Misc Settings | Frame Advantage | Display the time difference between when the player is actionable and the CPU is actionable | Yes, No |
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| Misc Settings | Hitbox Visualization | Should hitboxes be displayed, hiding other visual effects | Yes, No |
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| Misc Settings | Hitbox Visualization | Should hitboxes be displayed, hiding other visual effects | Yes, No |
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| Misc Settings | Input Delay | Frames to delay player inputs by | 0 to 10 frames (0.167 seconds) |
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| Misc Settings | Input Delay | Frames to delay player inputs by | 0 to 10 frames (0.167 seconds) |
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@ -311,10 +376,12 @@ To install a beta version of the modpack, follow the same procedure using the [l
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* HewDraw Remix (HDR)
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* HewDraw Remix (HDR)
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* Minecraft Skins
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* Minecraft Skins
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* Blujay's Hitbox Visualizer
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31. **Who created the Training Modpack?**
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31. **Who created the Training Modpack?**
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jugeeya is the creator of the Training Modpack, along with its predecessor in Smash 4. There are a number of developers who contribute new features and bugfixes as well, listed on the contributors page: https://github.com/jugeeya/UltimateTrainingModpack/graphs/contributors
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jugeeya is the creator of the Training Modpack, along with its predecessor in Smash 4. There are a number of developers who contribute new features and bugfixes as well, listed on the contributors page: https://github.com/jugeeya/UltimateTrainingModpack/graphs/contributors
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32. **I want to contribute as a developer to the Training Modpack. How do I get started?**
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32. **I want to contribute as a developer to the Training Modpack. How do I get started?**
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If you'd like to help out as a developer, we welcome any contributions! The Training Modpack is written in Rust, and uses the Skyline framework to hook into existing Smash functions to add functionality to training mode. If you aren't already familiar with Rust, the Rust book is a great place to start familiarizing yourself with the syntax and structure: https://doc.rust-lang.org/book/ . You can also take a look through the existing codebase on Github to check out how everything works right now. It's all open source!
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If you'd like to help out as a developer, we welcome any contributions! The Training Modpack is written in Rust, and uses the Skyline framework to hook into existing Smash functions to add functionality to training mode. If you aren't already familiar with Rust, the Rust book is a great place to start familiarizing yourself with the syntax and structure: https://doc.rust-lang.org/book/ . You can also take a look through the existing codebase on Github to check out how everything works right now. It's all open source!
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