mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Clippy Fixes
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parent
8532a4c443
commit
3f3a087331
12 changed files with 50 additions and 44 deletions
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@ -40,10 +40,13 @@ pub struct Uuid {
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impl Uuid {
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pub fn to_str(&self) -> String {
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use std::fmt::Write;
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self.data
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.iter()
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.map(|i| format!("{i:02x}"))
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.collect::<String>()
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.fold(String::new(), |mut output, b| {
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let _ = write!(output, "{b:02x}");
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output
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})
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}
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}
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@ -31,7 +31,7 @@ pub fn is_training_mode() -> bool {
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true
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}
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pub fn get_category(module_accessor: &mut app::BattleObjectModuleAccessor) -> i32 {
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pub fn get_category(module_accessor: &app::BattleObjectModuleAccessor) -> i32 {
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(module_accessor.info >> 28) as u8 as i32
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}
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@ -51,7 +51,7 @@ pub fn get_module_accessor(fighter_id: FighterId) -> *mut app::BattleObjectModul
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}
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}
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pub fn is_fighter(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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pub fn is_fighter(module_accessor: &app::BattleObjectModuleAccessor) -> bool {
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get_category(module_accessor) == BATTLE_OBJECT_CATEGORY_FIGHTER
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}
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@ -63,7 +63,7 @@ fn update_frame_advantage(new_frame_adv: i32) {
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b: 8,
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a: 255,
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},
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x if x == 0 => ResColor {
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0 => ResColor {
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r: 0,
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g: 0,
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b: 0,
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@ -45,7 +45,7 @@ pub unsafe fn handle_correct_damage_vector_common(
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original!()(fighter, arg1)
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}
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unsafe fn mod_handle_di(fighter: &mut L2CFighterCommon, _arg1: L2CValue) {
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unsafe fn mod_handle_di(fighter: &L2CFighterCommon, _arg1: L2CValue) {
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if MENU.di_state == Direction::empty() {
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return;
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}
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@ -2,6 +2,7 @@ use smash::app::{BattleObjectModuleAccessor, lua_bind::*, utility};
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use smash::lib::lua_const::*;
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use lazy_static::lazy_static;
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use parking_lot::Mutex;
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use std::cmp::Ordering;
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use crate::training::input_recording::structures::*;
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use crate::common::consts::{RecordTrigger, HitstunPlayback, FighterId};
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use crate::common::{MENU, get_module_accessor, is_in_hitstun, is_in_shieldstun};
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@ -164,6 +165,9 @@ fn into_transition_term(starting_status: StartingStatus) -> i32 {
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}
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pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAccessor) {
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// Allow this because sometimes we want to make sure our NNSDK doesn't have
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// an erroneous definition
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#[allow(clippy::unnecessary_cast)]
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let entry_id_int =
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WorkModule::get_int(module_accessor, *FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID) as i32;
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let fighter_kind = utility::get_kind(module_accessor);
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@ -191,14 +195,12 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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// may need to move this to another func
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if INPUT_RECORD == Record || INPUT_RECORD == Playback {
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if INPUT_RECORD_FRAME >= FINAL_RECORD_FRAME - 1 {
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INPUT_RECORD = None;
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POSSESSION = Player;
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INPUT_RECORD_FRAME = 0;
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if mash::is_playback_queued() {
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mash::reset();
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}
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if (INPUT_RECORD == Record || INPUT_RECORD == Playback) && INPUT_RECORD_FRAME >= FINAL_RECORD_FRAME - 1 {
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INPUT_RECORD = None;
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POSSESSION = Player;
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INPUT_RECORD_FRAME = 0;
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if mash::is_playback_queued() {
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mash::reset();
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}
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}
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}
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@ -288,7 +290,7 @@ pub unsafe fn is_end_standby() -> bool {
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let clamped_rstick_x = ((first_frame_input.rstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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let clamped_rstick_y = ((first_frame_input.rstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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let buttons_pressed = first_frame_input.buttons != Buttons::NONE;
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let buttons_pressed = first_frame_input.buttons.is_empty();
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let lstick_movement = clamped_lstick_x.abs() >= STICK_NEUTRAL || clamped_lstick_y.abs() >= STICK_NEUTRAL;
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let rstick_movement = clamped_rstick_x.abs() >= STICK_NEUTRAL || clamped_rstick_y.abs() >= STICK_NEUTRAL;
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lstick_movement || rstick_movement || buttons_pressed
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@ -305,7 +307,7 @@ unsafe fn handle_final_input_mapping(
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arg: bool
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) {
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// go through the original mapping function first
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let _ret = original!()(mappings, player_idx, out, controller_struct, arg);
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original!()(mappings, player_idx, out, controller_struct, arg);
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if player_idx == 0 { // if player 1
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if INPUT_RECORD == Record {
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// check for standby before starting action:
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@ -345,13 +347,13 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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}
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if INPUT_RECORD == Pause {
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if LOCKOUT_FRAME > 0 {
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LOCKOUT_FRAME -= 1;
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} else if LOCKOUT_FRAME == 0 {
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INPUT_RECORD = Record;
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POSSESSION = Standby;
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} else {
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println!("LOCKOUT_FRAME OUT OF BOUNDS");
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match LOCKOUT_FRAME.cmp(&0) {
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Ordering::Greater => LOCKOUT_FRAME -= 1,
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Ordering::Equal => {
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INPUT_RECORD = Record;
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POSSESSION = Standby;
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},
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Ordering::Less => println!("LOCKOUT_FRAME OUT OF BOUNDS")
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}
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}
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@ -36,7 +36,7 @@ impl ControlModuleInternal {
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pub fn _clear(&mut self) { // Try to nullify controls so we can't control player 1 during recording
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self.stick_x = 0.0;
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self.stick_y = 0.0;
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self.buttons = Buttons::NONE;
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self.buttons = Buttons::empty();
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self.clamped_lstick_x = 0.0;
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self.clamped_lstick_y = 0.0;
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self.clamped_rstick_x = 0.0;
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@ -162,7 +162,6 @@ pub struct ControllerMapping {
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//type Buttons = u32; // may need to actually implement (like label and such)? Not for now though
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bitflags! {
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pub struct Buttons: u32 {
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const NONE = 0x0; // does adding this cause problems?
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const ATTACK = 0x1;
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const SPECIAL = 0x2;
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const JUMP = 0x4;
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@ -251,7 +250,7 @@ pub struct MappedInputs {
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impl MappedInputs { // pub needed?
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pub fn default() -> MappedInputs {
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MappedInputs {
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buttons: Buttons::NONE,
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buttons: Buttons::empty(),
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lstick_x: 0,
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lstick_y: 0,
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rstick_x: 0,
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@ -89,7 +89,7 @@ fn get_ledge_option() -> Option<Action> {
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override_action = None;
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}
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}
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return override_action.or(regular_action);
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override_action.or(regular_action)
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}
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}
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@ -110,6 +110,9 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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let flag_cliff =
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WorkModule::is_flag(module_accessor, *FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF);
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let current_frame = MotionModule::frame(module_accessor) as i32;
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// Allow this because sometimes we want to make sure our NNSDK doesn't have
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// an erroneous definition
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#[allow(clippy::unnecessary_cast)]
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let status_kind = StatusModule::status_kind(module_accessor) as i32;
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let should_buffer_playback = (LEDGE_DELAY == 0) && (current_frame == 13); // 18 - 5 of buffer
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let should_buffer;
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@ -159,9 +162,8 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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StatusModule::change_status_request_from_script(module_accessor, status, true);
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}
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let ledge_option: Option<Action> = get_ledge_option();
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if ledge_option.is_some() {
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mash::external_buffer_menu_mash(ledge_option.unwrap());
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if let Some(ledge_option) = get_ledge_option() {
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mash::external_buffer_menu_mash(ledge_option);
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}
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}
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@ -198,8 +200,10 @@ pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccesso
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unsafe {
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let current_frame = MotionModule::frame(module_accessor) as i32;
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// Frame 18 is right before actionability for cliff catch
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#[allow(clippy::unnecessary_cast)]
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let just_grabbed_ledge = (StatusModule::status_kind(module_accessor) as i32 == *FIGHTER_STATUS_KIND_CLIFF_CATCH) && current_frame == 18;
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// Needs to be a frame earlier for lasso grabs
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#[allow(clippy::unnecessary_cast)]
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let just_lassoed_ledge = (StatusModule::status_kind(module_accessor) as i32 == *FIGHTER_STATUS_KIND_CLIFF_WAIT) && current_frame == 17;
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// Begin recording on ledge if this is the recording trigger
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if (just_grabbed_ledge || just_lassoed_ledge) && MENU.record_trigger == RecordTrigger::Ledge && !input_record::is_standby() {
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@ -377,7 +377,7 @@ unsafe fn perform_action(module_accessor: &mut app::BattleObjectModuleAccessor)
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}
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Action::PLAYBACK => {
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// Because these status changes take place after we would receive input from the controller, we need to queue input playback 1 frame before we can act
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return 0; // We don't ever want to explicitly provide any command flags here; if we're trying to do input recording, the playback handles it all
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0 // We don't ever want to explicitly provide any command flags here; if we're trying to do input recording, the playback handles it all
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}
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_ => get_attack_flag(module_accessor, action),
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}
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@ -40,7 +40,7 @@ pub unsafe fn handle_change_status(
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}
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unsafe fn mod_handle_change_status(
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fighter: &mut L2CFighterBase,
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fighter: &L2CFighterBase,
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status_kind: &mut L2CValue,
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unk: &mut L2CValue,
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) {
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@ -69,7 +69,7 @@ pub unsafe fn parse_anim_transform(anim_transform: &mut AnimTransform, layout_na
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}
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}
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pub unsafe fn draw(root_pane: &mut Pane, layout_name: &str) {
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pub unsafe fn draw(root_pane: &Pane, layout_name: &str) {
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// Update percentage display as soon as possible on death
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if is_training_mode() && is_ready_go() && layout_name == "info_melee" {
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for player_name in &["p1", "p2"] {
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@ -21,7 +21,7 @@ macro_rules! display_txt_fmt {
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};
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}
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pub unsafe fn draw(root_pane: &mut Pane) {
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pub unsafe fn draw(root_pane: &Pane) {
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let notification_idx = 0;
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let queue = &mut ui::notifications::QUEUE;
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@ -71,7 +71,7 @@ lazy_static! {
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]);
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}
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unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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unsafe fn render_submenu_page(app: &App, root_pane: &Pane) {
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let tab_selected = app.tab_selected();
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let tab = app.menu_items.get(tab_selected).unwrap();
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let submenu_ids = app.submenu_ids();
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@ -113,9 +113,8 @@ unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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// corresponds with a particular button to be visible.
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submenu_ids.iter().for_each(|id| {
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let pane = menu_button.find_pane_by_name_recursive(id);
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match pane {
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Some(p) => p.set_visible(id == &submenu.submenu_id),
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None => (),
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if let Some(p) = pane {
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p.set_visible(id == &submenu.submenu_id);
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}
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});
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@ -156,7 +155,7 @@ unsafe fn render_submenu_page(app: &App, root_pane: &mut Pane) {
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});
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}
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unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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unsafe fn render_toggle_page(app: &App, root_pane: &Pane) {
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let (_title, _help_text, mut sub_menu_str_lists) = app.sub_menu_strs_and_states();
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(0..sub_menu_str_lists.len()).for_each(|list_section| {
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let sub_menu_str = sub_menu_str_lists[list_section].0.clone();
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@ -194,9 +193,8 @@ unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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submenu_ids.iter().for_each(|id| {
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let pane = menu_button.find_pane_by_name_recursive(id);
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match pane {
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Some(p) => p.set_visible(false),
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None => (),
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if let Some(p) = pane {
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p.set_visible(false);
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}
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});
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@ -234,7 +232,7 @@ unsafe fn render_toggle_page(app: &App, root_pane: &mut Pane) {
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});
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}
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unsafe fn render_slider_page(app: &App, root_pane: &mut Pane) {
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unsafe fn render_slider_page(app: &App, root_pane: &Pane) {
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let (title, _help_text, gauge_vals) = app.sub_menu_strs_for_slider();
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let selected_min = gauge_vals.selected_min;
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let selected_max = gauge_vals.selected_max;
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@ -347,7 +345,7 @@ unsafe fn render_slider_page(app: &App, root_pane: &mut Pane) {
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});
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}
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pub unsafe fn draw(root_pane: &mut Pane) {
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pub unsafe fn draw(root_pane: &Pane) {
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// Update menu display
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// Grabbing lock as read-only, essentially
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let app = &*crate::common::menu::QUICK_MENU_APP.data_ptr();
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