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Fix for PT CPU breaks when load state using Mash Triggers #430
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c1eb6409a4
commit
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3 changed files with 15 additions and 8 deletions
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@ -1,6 +1,6 @@
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use crate::common::consts::*;
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use crate::common::*;
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use crate::training::attack_angle;
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use crate::training::{attack_angle, save_states};
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use crate::training::character_specific;
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use crate::training::fast_fall;
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use crate::training::frame_counter;
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@ -142,6 +142,10 @@ unsafe fn check_buffer(module_accessor: &mut app::BattleObjectModuleAccessor) {
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}
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unsafe fn should_buffer(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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if save_states::is_loading() {
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return false;
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}
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let fighter_distance = get_fighter_distance();
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MENU.mash_triggers.contains(MashTrigger::ALWAYS)
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|| (MENU.mash_triggers.contains(MashTrigger::HIT) && is_in_hitstun(module_accessor))
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@ -158,7 +162,8 @@ unsafe fn should_buffer(module_accessor: &mut app::BattleObjectModuleAccessor) -
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|| (MENU.mash_triggers.contains(MashTrigger::GROUNDED) && is_grounded(module_accessor))
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|| (MENU.mash_triggers.contains(MashTrigger::AIRBORNE) && is_airborne(module_accessor))
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|| (MENU.mash_triggers.contains(MashTrigger::DISTANCE_CLOSE) && fighter_distance < DISTANCE_CLOSE_THRESHOLD)
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|| (MENU.mash_triggers.contains(MashTrigger::DISTANCE_MID) && fighter_distance < DISTANCE_MID_THRESHOLD) || (MENU.mash_triggers.contains(MashTrigger::DISTANCE_FAR) && fighter_distance < DISTANCE_FAR_THRESHOLD)
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|| (MENU.mash_triggers.contains(MashTrigger::DISTANCE_MID) && fighter_distance < DISTANCE_MID_THRESHOLD)
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|| (MENU.mash_triggers.contains(MashTrigger::DISTANCE_FAR) && fighter_distance < DISTANCE_FAR_THRESHOLD)
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}
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// Temp Translation
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@ -95,10 +95,11 @@ static mut MIRROR_STATE: f32 = 1.0;
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// MIRROR_STATE == -1 -> Do Mirror
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pub unsafe fn is_killing() -> bool {
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if SAVE_STATE_PLAYER.state == KillPlayer || SAVE_STATE_CPU.state == KillPlayer {
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return true;
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}
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false
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SAVE_STATE_PLAYER.state == KillPlayer || SAVE_STATE_CPU.state == KillPlayer
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}
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pub unsafe fn is_loading() -> bool {
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SAVE_STATE_PLAYER.state != NoAction || SAVE_STATE_CPU.state != NoAction
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}
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pub unsafe fn should_mirror() -> f32 {
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@ -1,6 +1,6 @@
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use crate::common::consts::*;
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use crate::common::*;
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use crate::training::frame_counter;
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use crate::training::{frame_counter, save_states};
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use crate::training::mash;
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use smash::app;
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use smash::app::lua_bind::*;
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@ -187,7 +187,8 @@ pub fn should_hold_shield(module_accessor: &mut app::BattleObjectModuleAccessor)
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}
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// We should hold shield if the state requires it
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if ![Shield::Hold, Shield::Infinite, Shield::Constant].contains(shield_state) {
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if unsafe { save_states::is_loading() } ||
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![Shield::Hold, Shield::Infinite, Shield::Constant].contains(shield_state) {
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return false;
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}
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