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https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-20 00:46:34 +00:00
Revert "Improve recording playback"
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f34f2b0cbb
commit
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2 changed files with 3 additions and 16 deletions
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@ -172,17 +172,7 @@ fn into_transition_term(starting_status: StartingStatus) -> i32 {
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}
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}
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#[allow(clippy::unnecessary_unwrap)]
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pub unsafe fn handle_recording() {
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let player_module_accessor = try_get_module_accessor(FighterId::Player);
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let cpu_module_accessor = try_get_module_accessor(FighterId::CPU);
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if player_module_accessor.is_some() && cpu_module_accessor.is_some() {
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handle_recording_for_fighter(&mut *player_module_accessor.unwrap());
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handle_recording_for_fighter(&mut *cpu_module_accessor.unwrap());
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}
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}
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unsafe fn handle_recording_for_fighter(module_accessor: &mut BattleObjectModuleAccessor) {
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pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAccessor) {
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// Allow this because sometimes we want to make sure our NNSDK doesn't have
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// an erroneous definition
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#[allow(clippy::unnecessary_cast)]
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@ -138,6 +138,7 @@ fn once_per_frame_per_fighter(
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);
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}
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input_record::get_command_flag_cat(module_accessor);
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combo::get_command_flag_cat(module_accessor);
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hitbox_visualizer::get_command_flag_cat(module_accessor);
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save_states::save_states(module_accessor);
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@ -796,7 +797,6 @@ static OPCF_OFFSET: usize = 0x06b7fdc;
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// One instruction after the CPU Control function completes
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#[skyline::hook(offset = OPCF_OFFSET, inline)]
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unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
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input_record::handle_recording();
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frame_counter::tick_ingame();
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tech::hide_tech();
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// Tick notifications
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@ -881,10 +881,7 @@ pub fn training_mods() {
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// Enable Custom Stages for Training Mode
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// Specifically, we prevent a field in StageSelectInfo of the Scene that controls if the Custom Stage tab is loaded
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// from being set to false when we load the SSS in Training Mode
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static SSS_TRAINING_OFFSET: usize = 0x184d1d8;
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skyline::patching::Patch::in_text(SSS_TRAINING_OFFSET)
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.nop()
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.unwrap();
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skyline::patching::Patch::in_text(0x184d1d8).nop().unwrap();
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skyline::install_hooks!(
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// Mash airdodge/jump
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