mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 02:44:17 +00:00
Override ledge fix and input recording menu fixes (#542)
* GCC+tinkering * First working pass with 8-byte structure usage. Control scheme is effectively copied for CPU. * CPU override, sticks not working properly * Recording working again during record, playback issues. Also, aerials are all nair, and jump/Dash Attack issues. * Structure creation cleanup * Continued testing, still aerial, jump, and dash attack issues * Fix Dockerfile * Rework with ControlModuleInternal and ControlModuleStored - same exact issues * Fix playback inconsistency * Dead code of trying to find attack air address * It works! Fix mash.rs overrides of input playback * Action passing groundwork; Clatter off by default for now * All Overrides implemented, notes on Snake * Input Submenu, dummy slots and save state/mash playback interaction * Nana command fix, mash fix * Initial Savestate/Ledge record (slight issues) * Add TODO * Lasso handled, ledge jump issue fixed, shield decay with input recording fixed, standby setup begun * first frame playback clear, fix neutral getup * Standy by groundwork, broken by our frame late record impl * Prepare for structure change * On time small structure recording, needs ledge adjustments * Coloring fix for poessession, lockout implemented and full ledge functionality * Cleaning and menu fix * Fix ledge option loop and shield holding on mash * Fix shielding issues * turn off playback * Enable input recording * Resolving comments 1,2,4,5 * Resolve comments 6, 7, and 8 * External Mash Function * No Trigger for Overrides, Clatter and Tumble Added * LR Support, Full Hop Fix * Starting Status WIP, Structure WIP, LedgeOption PLAYBACK renaming * WIP Playback Mash - OoS issues - WIP Slots * Merge branch 'main' into for-restructure prep * more merge prep * Return None fix * More cleanup * Block -> Shieldstun * Don't crash on missing menu icons * Add input recording tab to prevent crash * Fix general override behavior * Fix teching overrides * Additional merge changes * Nana fixes (also on master so this will be awkward) * Additional Merge Fixes * Remove extra tab, prevent panic on missing input recording items * Needs proper selection of action * Ledge overrides work without trigger, remove playback/record slot until working
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62298ecbc1
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2 changed files with 60 additions and 35 deletions
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@ -3,9 +3,7 @@ use smash::lib::lua_const::*;
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use crate::common::consts::*;
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use crate::common::*;
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use crate::training::frame_counter;
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use crate::training::mash;
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use crate::training::input_record;
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use crate::training::{frame_counter, mash, input_record};
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const NOT_SET: u32 = 9001;
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static mut LEDGE_DELAY: u32 = NOT_SET;
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@ -59,6 +57,43 @@ fn roll_ledge_case() {
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}
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}
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fn get_ledge_option() -> Option<Action> {
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unsafe {
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let mut override_action: Option<Action> = None;
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let regular_action = if MENU.mash_triggers.contains(MashTrigger::LEDGE)
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{Some(MENU.mash_state.get_random())}
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else {None};
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match LEDGE_CASE {
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LedgeOption::NEUTRAL => {
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if MENU.ledge_neutral_override != Action::empty() {
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override_action = Some(MENU.ledge_neutral_override.get_random());
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}
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}
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LedgeOption::ROLL => {
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if MENU.ledge_roll_override != Action::empty() {
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override_action = Some(MENU.ledge_roll_override.get_random());
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}
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}
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LedgeOption::JUMP => {
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if MENU.ledge_jump_override != Action::empty() {
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override_action = Some(MENU.ledge_jump_override.get_random());
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}
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}
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LedgeOption::ATTACK => {
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if MENU.ledge_attack_override != Action::empty() {
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override_action = Some(MENU.ledge_attack_override.get_random());
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}
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}
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_ => {
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override_action = None;
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}
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}
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return override_action.or(regular_action);
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}
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}
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pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor) {
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if StatusModule::situation_kind(module_accessor) != *SITUATION_KIND_CLIFF {
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// No longer on ledge, so re-roll the ledge case and reset the delay counter for next time
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@ -124,19 +159,9 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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StatusModule::change_status_request_from_script(module_accessor, status, true);
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}
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if MENU.mash_triggers.contains(MashTrigger::LEDGE) {
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if LEDGE_CASE == LedgeOption::NEUTRAL && MENU.ledge_neutral_override != Action::empty() {
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mash::external_buffer_menu_mash(MENU.ledge_neutral_override.get_random());
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} else if LEDGE_CASE == LedgeOption::ROLL && MENU.ledge_roll_override != Action::empty() {
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mash::external_buffer_menu_mash(MENU.ledge_roll_override.get_random());
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} else if LEDGE_CASE == LedgeOption::JUMP && MENU.ledge_jump_override != Action::empty() {
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mash::external_buffer_menu_mash(MENU.ledge_jump_override.get_random());
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} else if LEDGE_CASE == LedgeOption::ATTACK && MENU.ledge_attack_override != Action::empty()
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{
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mash::external_buffer_menu_mash(MENU.ledge_attack_override.get_random());
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} else {
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mash::external_buffer_menu_mash(MENU.mash_state.get_random());
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}
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let ledge_option: Option<Action> = get_ledge_option();
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if ledge_option.is_some() {
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mash::external_buffer_menu_mash(ledge_option.unwrap());
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}
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}
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@ -73,8 +73,8 @@ pub struct TrainingModpackMenu {
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pub landing_override: Action,
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pub trump_override: Action,
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pub save_state_playback: OnOff,
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pub recording_slot: RecordSlot,
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pub playback_slot: PlaybackSlot,
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//pub recording_slot: RecordSlot,
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//pub playback_slot: PlaybackSlot,
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pub playback_mash: OnOff,
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pub record_trigger: RecordTrigger,
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pub hitstun_playback: HitstunPlayback,
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@ -169,12 +169,12 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
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landing_override: Action::empty(),
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trump_override: Action::empty(),
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save_state_playback: OnOff::Off,
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recording_slot: RecordSlot::S1,
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playback_slot: PlaybackSlot::S1,
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//recording_slot: RecordSlot::S1,
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//playback_slot: PlaybackSlot::S1,
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playback_mash: OnOff::On,
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record_trigger: RecordTrigger::None, //Command?
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hitstun_playback: HitstunPlayback::Hitstun,
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// TODO: alphabetize?
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// TODO: alphabetize
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};
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pub static mut MENU: TrainingModpackMenu = DEFAULTS_MENU;
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@ -752,20 +752,20 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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true,
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&(menu.save_state_playback as u32),
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);
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input_tab.add_submenu_with_toggles::<RecordSlot>(
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"Recording Slot",
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"recording_slot",
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"Recording Slot: Choose which slot to record into",
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true,
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&(menu.recording_slot as u32),
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);
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input_tab.add_submenu_with_toggles::<PlaybackSlot>( // TODO: This menu should really be a submenu inside Action menus, probably want to be able to customize for each action
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"Playback Slots",
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"playback_slot",
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"Playback Slots: Choose which slots to choose between for playback when this action is triggered",
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false,
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&(menu.playback_slot.bits() as u32),
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);
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// input_tab.add_submenu_with_toggles::<RecordSlot>(
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// "Recording Slot",
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// "recording_slot",
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// "Recording Slot: Choose which slot to record into",
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// true,
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// &(menu.recording_slot as u32),
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// );
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// input_tab.add_submenu_with_toggles::<PlaybackSlot>( // TODO: This menu should really be a submenu inside Action menus, probably want to be able to customize for each action
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// "Playback Slots",
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// "playback_slot",
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// "Playback Slots: Choose which slots to choose between for playback when this action is triggered",
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// false,
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// &(menu.playback_slot.bits() as u32),
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// );
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Mash Ends Playback",
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"playback_mash",
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