mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-27 20:34:03 +00:00
Pokemon Trainer: Save State Fix (#387)
* Initial; stay same pokemon, but still go through ball throw animation * Remove PTrainer ball throw animation * Merge with master * Needed import * Format Rust code using rustfmt Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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parent
d25583cda2
commit
7bbae26f35
3 changed files with 68 additions and 29 deletions
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@ -9,7 +9,7 @@ crate-type = ["cdylib"]
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[dependencies]
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skyline = { git = "https://github.com/ultimate-research/skyline-rs.git" }
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skyline_smash = { git = "https://github.com/ultimate-research/skyline-smash.git", branch = "no-cache" }
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skyline_smash = { git = "https://github.com/ultimate-research/skyline-smash.git", branch = "no-cache" }
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skyline-web = { git = "https://github.com/skyline-rs/skyline-web.git" }
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bitflags = "1.2.1"
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parking_lot = { version = "0.12.0", features = ["nightly"] }
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@ -118,19 +118,21 @@ pub fn is_in_shieldstun(module_accessor: &mut app::BattleObjectModuleAccessor) -
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&& status_kind == FIGHTER_STATUS_KIND_GUARD_OFF)
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}
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pub unsafe fn is_dead(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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let fighter_kind = app::utility::get_kind(module_accessor);
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let fighter_is_ptrainer = [
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pub unsafe fn is_ptrainer(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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[
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*FIGHTER_KIND_PZENIGAME,
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*FIGHTER_KIND_PFUSHIGISOU,
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*FIGHTER_KIND_PLIZARDON,
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]
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.contains(&fighter_kind);
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.contains(&app::utility::get_kind(module_accessor))
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}
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pub unsafe fn is_dead(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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let status_kind = StatusModule::status_kind(module_accessor) as i32;
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let prev_status_kind = StatusModule::prev_status_kind(module_accessor, 0);
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// Pokemon trainer enters FIGHTER_STATUS_KIND_WAIT for one frame during their respawn animation
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// And the previous status is FIGHTER_STATUS_NONE
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if fighter_is_ptrainer {
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if is_ptrainer(module_accessor) {
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[*FIGHTER_STATUS_KIND_DEAD, *FIGHTER_STATUS_KIND_STANDBY].contains(&status_kind)
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|| (status_kind == FIGHTER_STATUS_KIND_WAIT
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&& prev_status_kind == FIGHTER_STATUS_KIND_NONE)
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@ -76,7 +76,7 @@ macro_rules! default_save_state {
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};
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}
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use crate::ITEM_MANAGER_ADDR;
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use crate::{get_module_accessor, is_ptrainer, ITEM_MANAGER_ADDR};
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use SaveState::*;
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static mut SAVE_STATE_PLAYER: SavedState = default_save_state!();
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@ -124,6 +124,9 @@ pub unsafe fn get_param_int(
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if param_hash == hash40("rebirth_move_frame") {
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return Some(0);
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}
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if param_hash == hash40("rebirth_move_frame_trainer") {
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return Some(0);
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}
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if param_hash == hash40("rebirth_wait_frame") {
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return Some(0);
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}
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@ -134,6 +137,11 @@ pub unsafe fn get_param_int(
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return Some(0);
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}
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}
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if param_type == hash40("param_mball") {
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if param_hash == hash40("change_fly_frame") {
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return Some(0);
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}
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}
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None
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}
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@ -159,6 +167,40 @@ fn set_damage(module_accessor: &mut app::BattleObjectModuleAccessor, damage: f32
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}
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}
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unsafe fn get_ptrainer_module_accessor(
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module_accessor: &mut app::BattleObjectModuleAccessor,
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) -> &mut app::BattleObjectModuleAccessor {
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let ptrainer_object_id =
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LinkModule::get_parent_object_id(module_accessor, *FIGHTER_POKEMON_LINK_NO_PTRAINER);
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&mut *app::sv_battle_object::module_accessor(ptrainer_object_id as u32)
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}
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unsafe fn on_ptrainer_death(module_accessor: &mut app::BattleObjectModuleAccessor) {
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if !is_ptrainer(module_accessor) {
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return;
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}
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WorkModule::off_flag(
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get_ptrainer_module_accessor(module_accessor),
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*WEAPON_PTRAINER_PTRAINER_INSTANCE_WORK_ID_FLAG_ENABLE_CHANGE_POKEMON,
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);
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let ptrainer_module_accessor = get_ptrainer_module_accessor(module_accessor);
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MotionModule::set_rate(ptrainer_module_accessor, 1000.0);
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if ArticleModule::is_exist(
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ptrainer_module_accessor,
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*WEAPON_PTRAINER_PTRAINER_GENERATE_ARTICLE_MBALL,
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) {
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let ptrainer_masterball: u64 = ArticleModule::get_article(
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ptrainer_module_accessor,
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*WEAPON_PTRAINER_PTRAINER_GENERATE_ARTICLE_MBALL,
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);
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let ptrainer_masterball_id =
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Article::get_battle_object_id(ptrainer_masterball as *mut app::Article);
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let ptrainer_masterball_module_accessor =
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&mut *app::sv_battle_object::module_accessor(ptrainer_masterball_id as u32);
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MotionModule::set_rate(ptrainer_masterball_module_accessor, 1000.0);
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}
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}
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pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor) {
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if MENU.save_state_enable == OnOff::Off {
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return;
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@ -174,14 +216,9 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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};
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let fighter_kind = app::utility::get_kind(module_accessor);
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let fighter_is_ptrainer = [
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*FIGHTER_KIND_PZENIGAME,
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*FIGHTER_KIND_PFUSHIGISOU,
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*FIGHTER_KIND_PLIZARDON,
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]
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.contains(&fighter_kind);
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let fighter_is_ptrainer = is_ptrainer(module_accessor);
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let fighter_is_popo = fighter_kind == *FIGHTER_KIND_POPO; // For making sure Popo doesn't steal Nana's PosMove
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let fighter_is_nana = fighter_kind == *FIGHTER_KIND_NANA; // Don't want Nana to reopen savestates etc.
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let fighter_is_nana = fighter_kind == *FIGHTER_KIND_NANA; // Don't want Nana to reopen save states etc.
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let fighter_is_buffable = [
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*FIGHTER_KIND_BRAVE,
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*FIGHTER_KIND_CLOUD,
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@ -193,14 +230,13 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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.contains(&fighter_kind);
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// Grab + Dpad up: reset state
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if (MENU.save_state_autoload == OnOff::On
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&& !fighter_is_ptrainer
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let autoload_reset = MENU.save_state_autoload == OnOff::On
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&& save_state.state == NoAction
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&& is_dead(module_accessor))
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|| (ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH)
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&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI))
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&& !fighter_is_nana
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{
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&& is_dead(module_accessor);
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let triggered_reset =
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ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_CATCH)
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&& ControlModule::check_button_trigger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI);
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if (autoload_reset || triggered_reset) && !fighter_is_nana {
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if save_state.state == NoAction {
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SAVE_STATE_PLAYER.state = KillPlayer;
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SAVE_STATE_CPU.state = KillPlayer;
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@ -211,15 +247,10 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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// move to camera bounds
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if save_state.state == KillPlayer {
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on_ptrainer_death(module_accessor);
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SoundModule::stop_all_sound(module_accessor);
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if status == FIGHTER_STATUS_KIND_REBIRTH {
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if !(fighter_is_ptrainer
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&& save_state.fighter_kind > 0
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&& fighter_kind != save_state.fighter_kind)
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{
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// For ptrainer, don't move on unless we're cycled back to the right pokemon
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save_state.state = PosMove;
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}
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save_state.state = PosMove;
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} else if !is_dead(module_accessor) && !fighter_is_nana {
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// Don't kill Nana again, since she already gets killed by the game from Popo's death
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// Try moving off-screen so we don't see effects.
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@ -236,7 +267,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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if item != 0 {
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let item = item as *mut Item;
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let item_battle_object_id =
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smash::app::lua_bind::Item::get_battle_object_id(item) as u32;
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app::lua_bind::Item::get_battle_object_id(item) as u32;
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ItemManager::remove_item_from_id(item_mgr, item_battle_object_id);
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}
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});
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@ -358,6 +389,12 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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true,
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);
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}
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if fighter_is_ptrainer {
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WorkModule::on_flag(
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get_ptrainer_module_accessor(module_accessor),
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*WEAPON_PTRAINER_PTRAINER_INSTANCE_WORK_ID_FLAG_ENABLE_CHANGE_POKEMON,
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);
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}
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}
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// if the fighter is Popo, change the state to one where only Nana can move
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