mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 02:44:17 +00:00
Early Reaction Toggle For Tech Chasing (#621)
* Working, fixed camera keeps tag on * Hide Cursor in Fixed Camera * quake removal attempt * testing camera zoom * camera debug in progress * All Stages * first attempt no testing * smashville adjustment, cleanup * fmt * Change clarification
This commit is contained in:
parent
7721a34fc0
commit
872911dbb8
3 changed files with 432 additions and 1 deletions
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@ -790,6 +790,7 @@ static OPCF_OFFSET: usize = 0x06b7fdc;
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#[skyline::hook(offset = OPCF_OFFSET, inline)]
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unsafe fn handle_once_per_cpu_frame(_ctx: &mut InlineCtx) {
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frame_counter::tick_ingame();
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tech::hide_tech();
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// Tick notifications
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let queue = &mut ui::notifications::QUEUE;
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let notification = queue.first();
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@ -932,6 +933,7 @@ pub fn training_mods() {
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pikmin::init();
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ptrainer::init();
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kirby::init();
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tech::init();
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#[cfg(debug_assertions)]
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debug::init();
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@ -3,15 +3,25 @@ use smash::hash40;
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use smash::lib::lua_const::*;
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use smash::lib::L2CValue;
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use smash::lua2cpp::L2CFighterBase;
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use smash::phx::{Hash40, Vector3f};
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use crate::common::consts::*;
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use crate::common::*;
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use crate::training::{frame_counter, mash};
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use crate::training::{frame_counter, mash, save_states};
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use skyline::hooks::{getRegionAddress, Region};
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use once_cell::sync::Lazy;
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use std::collections::HashMap;
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static mut TECH_ROLL_DIRECTION: Direction = Direction::empty();
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static mut MISS_TECH_ROLL_DIRECTION: Direction = Direction::empty();
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static mut NEEDS_VISIBLE: bool = false;
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static mut DEFAULT_FIXED_CAM_CENTER: Vector3f = Vector3f {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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};
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static FRAME_COUNTER: Lazy<usize> =
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Lazy::new(|| frame_counter::register_counter(frame_counter::FrameCounterType::InGame));
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@ -335,3 +345,412 @@ unsafe fn get_snake_laydown_lockout_time(module_accessor: &mut BattleObjectModul
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max_lockout_time as u32,
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)
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}
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pub unsafe fn hide_tech() {
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if !is_training_mode() || MENU.tech_hide == OnOff::Off {
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return;
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}
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let module_accessor = get_module_accessor(FighterId::CPU);
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// Handle invisible tech animations
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let status = StatusModule::status_kind(module_accessor);
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let teching_statuses = [
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*FIGHTER_STATUS_KIND_DOWN, // Miss tech
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*FIGHTER_STATUS_KIND_PASSIVE, // Tech in Place
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*FIGHTER_STATUS_KIND_PASSIVE_FB, // Tech Roll
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];
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if teching_statuses.contains(&status) {
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// Force hide the cursor with fixed camera
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WorkModule::set_float(
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module_accessor,
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800.0,
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*FIGHTER_INSTANCE_WORK_ID_FLOAT_CURSOR_OFFSET_Y,
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);
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// Disable visibility
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if MotionModule::frame(module_accessor) >= 6.0 {
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NEEDS_VISIBLE = true;
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VisibilityModule::set_whole(module_accessor, false);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_nopassive"), false);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_down_smoke"), false);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_passive"), false);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_crown"), false);
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EffectModule::set_visible_kind(
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module_accessor,
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Hash40::new("sys_crown_collision"),
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false,
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);
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}
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if MotionModule::end_frame(module_accessor) - MotionModule::frame(module_accessor) <= 5.0 {
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// Re-enable visibility
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NEEDS_VISIBLE = false;
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VisibilityModule::set_whole(module_accessor, true);
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}
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} else {
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// If the CPU's tech status was interrupted, make them visible again
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if NEEDS_VISIBLE {
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NEEDS_VISIBLE = false;
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VisibilityModule::set_whole(module_accessor, true);
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}
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}
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}
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pub struct FighterCameraModule {
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_vtable: u64,
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owner: *mut BattleObjectModuleAccessor,
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}
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// Prevent Mistech Quake
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#[skyline::hook(offset = 0x3ec820)]
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pub unsafe fn handle_fighter_req_quake_pos(
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camera_module: &mut FighterCameraModule,
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quake_kind: i32,
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) -> u64 {
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let module_accessor = camera_module.owner;
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if !is_training_mode() || !is_operation_cpu(&mut *module_accessor) {
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return original!()(camera_module, quake_kind);
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}
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let status = StatusModule::status_kind(module_accessor);
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if status == FIGHTER_STATUS_KIND_DOWN && MENU.tech_hide == OnOff::On {
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// We're hiding techs, prevent mistech quake from giving away missed tech
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return original!()(camera_module, *CAMERA_QUAKE_KIND_NONE);
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}
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original!()(camera_module, quake_kind)
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}
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// Zoom in the Fixed Camera view while this is on to set up a good situation for practice
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#[skyline::hook(offset = 0x4ee460)]
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pub unsafe fn handle_change_active_camera(
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camera_manager: *mut u64,
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camera_mode: i32,
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int_1: i32,
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pointer: *mut u64,
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bool_1: bool,
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) -> bool {
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if !is_training_mode() || camera_mode != 4 {
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return original!()(camera_manager, camera_mode, int_1, pointer, bool_1);
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}
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// Determine which Fixed Camera Values to have set in Camera Manager based on tech_hide toggle
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set_fixed_camera_values();
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original!()(camera_manager, camera_mode, int_1, pointer, bool_1)
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}
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pub struct CameraValuesForTraining {
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fixed_camera_center: Vector3f,
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_unk_fixed_camera_horiz_angle: f32, // ?
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_unk_fixed_camera_vert_angle: f32, // ?
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_unk_3: f32,
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_unk_4: f32,
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_unk_5: f32,
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_unk_6: Vector3f,
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// ^ maybe not even a Vector, but this is where Angle would
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// be stored in the FixedParam CameraParam
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}
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pub struct CameraManager {
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_padding: [u8; 0xbd0], // Don't need this info for our setup, TNN has this documented if you need
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fixed_camera_center: Vector3f,
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}
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unsafe fn set_fixed_camera_values() {
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let camera_manager = get_camera_manager();
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if MENU.tech_hide == OnOff::Off {
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// Use Stage's Default Values for fixed Camera
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camera_manager.fixed_camera_center = DEFAULT_FIXED_CAM_CENTER;
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} else {
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// We're in CameraMode 4, which is Fixed, and we are hiding tech chases, so we want a better view of the stage
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if let Some(camera_vector) = get_stage_camera_values(save_states::stage_id()) {
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camera_manager.fixed_camera_center = camera_vector;
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}
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// Otherwise, the stage doesn't have custom values for the fixed camera for tech chasing, so don't override it
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}
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}
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pub unsafe fn get_camera_manager() -> &'static mut CameraManager {
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// CameraManager pointer is located here
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let on_cam_mgr_ptr = (getRegionAddress(Region::Text) as u64) + 0x52b6f00;
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let pointer_arith = on_cam_mgr_ptr as *const *mut *mut CameraManager;
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&mut ***pointer_arith
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}
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fn get_stage_camera_values(stage_id: i32) -> Option<Vector3f> {
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// Used for FD, BF, SBF, Town, and PS2
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let default_vec = Vector3f {
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x: 0.0,
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y: 50.0,
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z: 230.0,
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};
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// Hollow Bastion Values
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let hollow_vec = Vector3f {
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x: 0.0,
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y: 50.0,
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z: 210.0,
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};
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// Smashville Values
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let smashville_vec = Vector3f {
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x: 0.0,
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y: 35.0,
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z: 350.0,
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};
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let stage_vecs: HashMap<i32, Vector3f> = HashMap::from([
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(*StageID::End, default_vec),
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(*StageID::BattleField, default_vec),
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(*StageID::BattleField_S, default_vec),
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(*StageID::Animal_City, default_vec),
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(*StageID::Poke_Stadium2, default_vec),
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(*StageID::Animal_Village, smashville_vec),
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(*StageID::Trail_Castle, hollow_vec),
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// All FD Variants of Stages:
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(*StageID::End_BattleField, default_vec),
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(*StageID::End_Mario_Castle64, default_vec),
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(*StageID::End_DK_Jungle, default_vec),
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(*StageID::End_Zelda_Hyrule, default_vec),
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(*StageID::End_Yoshi_Story, default_vec),
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(*StageID::End_Kirby_Pupupu64, default_vec),
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(*StageID::End_Poke_Yamabuki, default_vec),
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(*StageID::End_Mario_Past64, default_vec),
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(*StageID::End_Mario_CastleDx, default_vec),
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(*StageID::End_Mario_Rainbow, default_vec),
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(*StageID::End_DK_WaterFall, default_vec),
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(*StageID::End_DK_Lodge, default_vec),
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(*StageID::End_Zelda_Greatbay, default_vec),
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(*StageID::End_Zelda_Temple, default_vec),
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(*StageID::End_Yoshi_CartBoard, default_vec),
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(*StageID::End_Yoshi_Yoster, default_vec),
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(*StageID::End_Kirby_Fountain, default_vec),
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(*StageID::End_Kirby_Greens, default_vec),
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(*StageID::End_Fox_Corneria, default_vec),
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(*StageID::End_Fox_Venom, default_vec),
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(*StageID::End_Metroid_ZebesDx, default_vec),
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(*StageID::End_Mother_Onett, default_vec),
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(*StageID::End_Poke_Stadium, default_vec),
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(*StageID::End_Metroid_Kraid, default_vec),
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(*StageID::End_Mother_Fourside, default_vec),
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(*StageID::End_Fzero_Bigblue, default_vec),
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(*StageID::End_Mario_PastUsa, default_vec),
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(*StageID::End_Mario_Dolpic, default_vec),
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(*StageID::End_Yoshi_Island, default_vec),
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(*StageID::End_Fox_LylatCruise, default_vec),
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(*StageID::End_Zelda_Oldin, default_vec),
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(*StageID::End_Animal_Village, default_vec),
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(*StageID::End_Icarus_SkyWorld, default_vec),
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(*StageID::End_FE_Siege, default_vec),
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(*StageID::End_Wario_Madein, default_vec),
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(*StageID::End_Poke_Stadium2, default_vec),
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(*StageID::End_Kirby_Halberd, default_vec),
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(*StageID::End_MG_Shadowmoses, default_vec),
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(*StageID::End_Mother_Newpork, default_vec),
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(*StageID::End_Ice_Top, default_vec),
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(*StageID::End_Metroid_Norfair, default_vec),
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(*StageID::End_Kart_CircuitX, default_vec),
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(*StageID::End_Metroid_Orpheon, default_vec),
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(*StageID::End_Pikmin_Planet, default_vec),
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(*StageID::End_Mario_PastX, default_vec),
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(*StageID::End_Fzero_Porttown, default_vec),
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(*StageID::End_LuigiMansion, default_vec),
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(*StageID::End_Zelda_Pirates, default_vec),
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(*StageID::End_Poke_Tengam, default_vec),
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(*StageID::End_75m, default_vec),
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(*StageID::End_MarioBros, default_vec),
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(*StageID::End_Plankton, default_vec),
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(*StageID::End_Sonic_Greenhill, default_vec),
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(*StageID::End_Mario_3DLand, default_vec),
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(*StageID::End_Mario_NewBros2, default_vec),
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(*StageID::End_Mario_Paper, default_vec),
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(*StageID::End_Zelda_Gerudo, default_vec),
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(*StageID::End_Zelda_Train, default_vec),
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(*StageID::End_Poke_Unova, default_vec),
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(*StageID::End_Poke_Tower, default_vec),
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(*StageID::End_FE_Arena, default_vec),
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(*StageID::End_Icarus_Uprising, default_vec),
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(*StageID::End_Animal_Island, default_vec),
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(*StageID::End_PunchOutSB, default_vec),
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(*StageID::End_PunchOutW, default_vec),
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(*StageID::End_Xeno_Gaur, default_vec),
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(*StageID::End_Nintendogs, default_vec),
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(*StageID::End_StreetPass, default_vec),
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(*StageID::End_Tomodachi, default_vec),
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(*StageID::End_Pictochat2, default_vec),
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(*StageID::End_Rock_Wily, default_vec),
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(*StageID::End_Mother_Magicant, default_vec),
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(*StageID::End_Kirby_Gameboy, default_vec),
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(*StageID::End_BalloonFight, default_vec),
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(*StageID::End_Fzero_Mutecity3DS, default_vec),
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(*StageID::End_Mario_Uworld, default_vec),
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(*StageID::End_Mario_Galaxy, default_vec),
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(*StageID::End_Kart_CircuitFor, default_vec),
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(*StageID::End_Zelda_Skyward, default_vec),
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(*StageID::End_Kirby_Cave, default_vec),
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(*StageID::End_Poke_Kalos, default_vec),
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(*StageID::End_FE_Colloseum, default_vec),
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(*StageID::End_Icarus_Angeland, default_vec),
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(*StageID::End_Wario_Gamer, default_vec),
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(*StageID::End_Pikmin_Garden, default_vec),
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(*StageID::End_Animal_City, default_vec),
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(*StageID::End_WiiFit, default_vec),
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(*StageID::End_WreckingCrew, default_vec),
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(*StageID::End_Pilotwings, default_vec),
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(*StageID::End_WufuIsland, default_vec),
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(*StageID::End_Sonic_Windyhill, default_vec),
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(*StageID::End_Pac_Land, default_vec),
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(*StageID::End_FlatZoneX, default_vec),
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(*StageID::End_DuckHunt, default_vec),
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(*StageID::End_SF_Suzaku, default_vec),
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(*StageID::End_Mario_Maker, default_vec),
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(*StageID::End_FF_Midgar, default_vec),
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(*StageID::End_Bayo_Clock, default_vec),
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(*StageID::End_Spla_Parking, default_vec),
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(*StageID::End_Dracula_Castle, default_vec),
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(*StageID::End_Zelda_Tower, default_vec),
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(*StageID::End_Mario_Odyssey, default_vec),
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(*StageID::End_Jack_Mementoes, default_vec),
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(*StageID::End_Brave_Altar, default_vec),
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(*StageID::End_Buddy_Spiral, default_vec),
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(*StageID::End_Dolly_Stadium, default_vec),
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(*StageID::End_FE_Shrine, default_vec),
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(*StageID::End_Tantan_Spring, default_vec),
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(*StageID::End_Pickel_World, default_vec),
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(*StageID::End_FF_Cave, default_vec),
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(*StageID::End_Xeno_Alst, default_vec),
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(*StageID::End_Demon_Dojo, default_vec),
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(*StageID::End_Trail_Castle, default_vec),
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// All BF Variants of Stages:
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(*StageID::Battle_End, default_vec),
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(*StageID::Battle_Mario_Castle64, default_vec),
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(*StageID::Battle_DK_Jungle, default_vec),
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(*StageID::Battle_Zelda_Hyrule, default_vec),
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(*StageID::Battle_Yoshi_Story, default_vec),
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(*StageID::Battle_Kirby_Pupupu64, default_vec),
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(*StageID::Battle_Poke_Yamabuki, default_vec),
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(*StageID::Battle_Mario_Past64, default_vec),
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(*StageID::Battle_Mario_CastleDx, default_vec),
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(*StageID::Battle_Mario_Rainbow, default_vec),
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(*StageID::Battle_DK_WaterFall, default_vec),
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(*StageID::Battle_DK_Lodge, default_vec),
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(*StageID::Battle_Zelda_Greatbay, default_vec),
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(*StageID::Battle_Zelda_Temple, default_vec),
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(*StageID::Battle_Yoshi_CartBoard, default_vec),
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(*StageID::Battle_Yoshi_Yoster, default_vec),
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(*StageID::Battle_Kirby_Fountain, default_vec),
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(*StageID::Battle_Kirby_Greens, default_vec),
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(*StageID::Battle_Fox_Corneria, default_vec),
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(*StageID::Battle_Fox_Venom, default_vec),
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(*StageID::Battle_Metroid_ZebesDx, default_vec),
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(*StageID::Battle_Mother_Onett, default_vec),
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(*StageID::Battle_Poke_Stadium, default_vec),
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(*StageID::Battle_Metroid_Kraid, default_vec),
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(*StageID::Battle_Mother_Fourside, default_vec),
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(*StageID::Battle_Fzero_Bigblue, default_vec),
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(*StageID::Battle_Mario_PastUsa, default_vec),
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(*StageID::Battle_Mario_Dolpic, default_vec),
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(*StageID::Battle_Yoshi_Island, default_vec),
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(*StageID::Battle_Fox_LylatCruise, default_vec),
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(*StageID::Battle_Zelda_Oldin, default_vec),
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(*StageID::Battle_Animal_Village, default_vec),
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(*StageID::Battle_Icarus_SkyWorld, default_vec),
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(*StageID::Battle_FE_Siege, default_vec),
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(*StageID::Battle_Wario_Madein, default_vec),
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(*StageID::Battle_Poke_Stadium2, default_vec),
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(*StageID::Battle_Kirby_Halberd, default_vec),
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(*StageID::Battle_MG_Shadowmoses, default_vec),
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(*StageID::Battle_Mother_Newpork, default_vec),
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(*StageID::Battle_Ice_Top, default_vec),
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(*StageID::Battle_Metroid_Norfair, default_vec),
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(*StageID::Battle_Kart_CircuitX, default_vec),
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(*StageID::Battle_Metroid_Orpheon, default_vec),
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(*StageID::Battle_Pikmin_Planet, default_vec),
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(*StageID::Battle_Mario_PastX, default_vec),
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(*StageID::Battle_Fzero_Porttown, default_vec),
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(*StageID::Battle_LuigiMansion, default_vec),
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(*StageID::Battle_Zelda_Pirates, default_vec),
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(*StageID::Battle_Poke_Tengam, default_vec),
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(*StageID::Battle_75m, default_vec),
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(*StageID::Battle_MarioBros, default_vec),
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(*StageID::Battle_Plankton, default_vec),
|
||||
(*StageID::Battle_Sonic_Greenhill, default_vec),
|
||||
(*StageID::Battle_Mario_3DLand, default_vec),
|
||||
(*StageID::Battle_Mario_NewBros2, default_vec),
|
||||
(*StageID::Battle_Mario_Paper, default_vec),
|
||||
(*StageID::Battle_Zelda_Gerudo, default_vec),
|
||||
(*StageID::Battle_Zelda_Train, default_vec),
|
||||
(*StageID::Battle_Poke_Unova, default_vec),
|
||||
(*StageID::Battle_Poke_Tower, default_vec),
|
||||
(*StageID::Battle_FE_Arena, default_vec),
|
||||
(*StageID::Battle_Icarus_Uprising, default_vec),
|
||||
(*StageID::Battle_Animal_Island, default_vec),
|
||||
(*StageID::Battle_PunchOutSB, default_vec),
|
||||
(*StageID::Battle_PunchOutW, default_vec),
|
||||
(*StageID::Battle_Xeno_Gaur, default_vec),
|
||||
(*StageID::Battle_Nintendogs, default_vec),
|
||||
(*StageID::Battle_StreetPass, default_vec),
|
||||
(*StageID::Battle_Tomodachi, default_vec),
|
||||
(*StageID::Battle_Pictochat2, default_vec),
|
||||
(*StageID::Battle_Rock_Wily, default_vec),
|
||||
(*StageID::Battle_Mother_Magicant, default_vec),
|
||||
(*StageID::Battle_Kirby_Gameboy, default_vec),
|
||||
(*StageID::Battle_BalloonFight, default_vec),
|
||||
(*StageID::Battle_Fzero_Mutecity3DS, default_vec),
|
||||
(*StageID::Battle_Mario_Uworld, default_vec),
|
||||
(*StageID::Battle_Mario_Galaxy, default_vec),
|
||||
(*StageID::Battle_Kart_CircuitFor, default_vec),
|
||||
(*StageID::Battle_Zelda_Skyward, default_vec),
|
||||
(*StageID::Battle_Kirby_Cave, default_vec),
|
||||
(*StageID::Battle_Poke_Kalos, default_vec),
|
||||
(*StageID::Battle_FE_Colloseum, default_vec),
|
||||
(*StageID::Battle_Icarus_Angeland, default_vec),
|
||||
(*StageID::Battle_Wario_Gamer, default_vec),
|
||||
(*StageID::Battle_Pikmin_Garden, default_vec),
|
||||
(*StageID::Battle_Animal_City, default_vec),
|
||||
(*StageID::Battle_WiiFit, default_vec),
|
||||
(*StageID::Battle_WreckingCrew, default_vec),
|
||||
(*StageID::Battle_Pilotwings, default_vec),
|
||||
(*StageID::Battle_WufuIsland, default_vec),
|
||||
(*StageID::Battle_Sonic_Windyhill, default_vec),
|
||||
(*StageID::Battle_Pac_Land, default_vec),
|
||||
(*StageID::Battle_FlatZoneX, default_vec),
|
||||
(*StageID::Battle_DuckHunt, default_vec),
|
||||
(*StageID::Battle_SF_Suzaku, default_vec),
|
||||
(*StageID::Battle_Mario_Maker, default_vec),
|
||||
(*StageID::Battle_FF_Midgar, default_vec),
|
||||
(*StageID::Battle_Bayo_Clock, default_vec),
|
||||
(*StageID::Battle_Spla_Parking, default_vec),
|
||||
(*StageID::Battle_Dracula_Castle, default_vec),
|
||||
(*StageID::Battle_Zelda_Tower, default_vec),
|
||||
(*StageID::Battle_Mario_Odyssey, default_vec),
|
||||
(*StageID::Battle_Jack_Mementoes, default_vec),
|
||||
(*StageID::Battle_Brave_Altar, default_vec),
|
||||
(*StageID::Battle_Buddy_Spiral, default_vec),
|
||||
(*StageID::Battle_Dolly_Stadium, default_vec),
|
||||
(*StageID::Battle_FE_Shrine, default_vec),
|
||||
(*StageID::Battle_Tantan_Spring, default_vec),
|
||||
(*StageID::BattleField_S, default_vec),
|
||||
(*StageID::Battle_Pickel_World, default_vec),
|
||||
(*StageID::Battle_FF_Cave, default_vec),
|
||||
(*StageID::Battle_Xeno_Alst, default_vec),
|
||||
(*StageID::Battle_Demon_Dojo, default_vec),
|
||||
(*StageID::Battle_Trail_Castle, default_vec),
|
||||
]);
|
||||
stage_vecs.get(&stage_id).copied()
|
||||
}
|
||||
|
||||
// We hook where the training fixed camera fields are initially set, so we can change them later if necessary
|
||||
#[skyline::hook(offset = 0x3157bb0)]
|
||||
pub unsafe fn handle_set_training_fixed_camera_values(
|
||||
camera_manager: *mut u64, // not actually camera manager - is this even used?????
|
||||
fixed_camera_values: &mut CameraValuesForTraining,
|
||||
) {
|
||||
if !is_training_mode() {
|
||||
return original!()(camera_manager, fixed_camera_values);
|
||||
}
|
||||
DEFAULT_FIXED_CAM_CENTER = fixed_camera_values.fixed_camera_center;
|
||||
original!()(camera_manager, fixed_camera_values);
|
||||
// Set Fixed Camera Values now, since L + R + A reset switches without calling ChangeActiveCamera
|
||||
set_fixed_camera_values();
|
||||
}
|
||||
|
||||
pub fn init() {
|
||||
skyline::install_hooks!(
|
||||
handle_fighter_req_quake_pos,
|
||||
handle_change_active_camera,
|
||||
handle_set_training_fixed_camera_values,
|
||||
);
|
||||
}
|
||||
|
|
|
@ -92,6 +92,7 @@ pub struct TrainingModpackMenu {
|
|||
pub input_playback: ButtonConfig,
|
||||
pub recording_crop: OnOff,
|
||||
pub stale_dodges: OnOff,
|
||||
pub tech_hide: OnOff,
|
||||
pub update_policy: UpdatePolicy,
|
||||
}
|
||||
|
||||
|
@ -200,6 +201,7 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
|
|||
input_playback: ButtonConfig::ZR.union(ButtonConfig::DPAD_UP),
|
||||
recording_crop: OnOff::On,
|
||||
stale_dodges: OnOff::On,
|
||||
tech_hide: OnOff::Off,
|
||||
update_policy: UpdatePolicy::default(),
|
||||
};
|
||||
|
||||
|
@ -698,6 +700,14 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu {
|
|||
true,
|
||||
&(menu.stale_dodges as u32),
|
||||
);
|
||||
defensive_tab.add_submenu_with_toggles::<OnOff>(
|
||||
"Hide Tech Animations".to_string(),
|
||||
"tech_hide".to_string(),
|
||||
"Hide Tech Animations: Hides tech animations and effects after 7 frames to help with reacting to tech animation startup"
|
||||
.to_string(),
|
||||
true,
|
||||
&(menu.tech_hide as u32),
|
||||
);
|
||||
overall_menu.tabs.push(defensive_tab);
|
||||
|
||||
let mut save_state_tab = Tab {
|
||||
|
|
Loading…
Reference in a new issue