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fix double jump and other effects being off
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1 changed files with 2 additions and 1 deletions
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@ -77,7 +77,8 @@ int get_command_flag_cat_replace(u64 module_accessor, int category) {
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MotionAnimcmdModule::set_sleep_effect(module_accessor,
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is_training_mode() &&
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menu.HITBOX_VIS &&
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!(status_kind >= FIGHTER_STATUS_KIND_CATCH && status_kind <= FIGHTER_STATUS_KIND_TREAD_FALL));
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!((status_kind >= FIGHTER_STATUS_KIND_CATCH && status_kind <= FIGHTER_STATUS_KIND_TREAD_FALL) ||
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(status_kind >= FIGHTER_STATUS_KIND_WAIT && status_kind <= FIGHTER_STATUS_KIND_REBOUND_JUMP));
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u64 control_module = load_module(module_accessor, 0x48);
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int (*get_command_flag_cat)(u64, int) = (int (*)(u64, int)) load_module_impl(control_module, 0x350);
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